Scriptable object for defining avatar parameters.
Choose level of detail. High, Medium, or Low.
Choose A Pose or T Pose.
Turn on texture atlasing and choose the atlas size. None, Low (256), Medium (512), or High(1024).
Set an upper limit on texture size from 256 to 1024.
Whether to include hands with half-body avatars.
List of individual morph targets or morph target standard groups to include on the avatar.
Avatar Configuration templates are included in the SDK with recommended settings for High, Medium, and Low quality avatars at
/Packages/Ready Player Me Core/Configurations/
It is recommended that you create your own configuration inside the Assets folder and place it inside a "Resources" folder to easily load using the
Resources.Load()function as shown in the example below passing the name of the file e.g "CustomAvatarConfig".