Tops, Bottoms, Shoes

Create unique modular assets without 3D tools.

Asset Designer allows Ready Player Me partners to create unique modular assets (separate bottoms, shoes and tops) for RPM avatars based on templates and save them to Asset Management in Studio to be used in their applications.

Currently, we do not support a custom mesh for modular assets. You can only modify the texture of the existing templates, which you can find in Asset Designer in Studio.


  • Personalize the end-user experience by creating unique modular assets.

  • Create unique modular assets without 3D creation tools.

  • Enable and disable created assets in your application.

  • Download the .psd template of a mesh, edit it in Photoshop or in a similar application, and upload the outcome as .png on Asset Designer.


  • Explore modular asset templates.

    • Three categories: Tops, Bottoms, and Shoes.

  • Download asset template

    • All downloads are in .zip format.

    • Export the .zip file to access the .psd file of the template.

    • Edit in Photoshop or similar.

  • Upload texture

  • Preview

    • Uploaded .png texture will be reflected on the selected asset in Asset Designer.

  • Save

    • Created assets can be saved directly to Asset Management in Studio, where you can assign them to your application.

    • Note: each asset has to be saved individually, it is not possible to upload multiple textures and save them in bulk at the moment.

Step-by-step guide

  • Select an asset you would like to edit

  • Download the template

  • Edit the .psd template in Photoshop, Photopea, or similar

  • Export the creation as a .png file

  • Upload the file to the same asset in Asset Designer

  • See the preview of the creation within Asset Designer

  • Save the asset to Asset Manager in Studio

  • Go to Asset Manager to enable it for your application

In-depth template editing guide here: Editing templates

Texture requirements

In order for the uploaded texture to work, it must comply with the following:

  • .PNG format

  • File size: max. 2MB

  • For the basecolor map, use the IEC 61966-2-1 Default RGB color space - sRGB when editing the image

  • Resolution of 1024x1024px

  • 24 bits per pixel, only RGB, no alpha channel/transparency

Do not include metadata or color profile information in the PNG image file to avoid errors.

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