Ready Player Me Animation Library
Last updated
Last updated
Ready Player Me full-body avatars are compatible with our game-ready animation library.
It contains the initial batch of 200+ high-quality motion-captured animations retargeted to Ready Player Me character armatures. We provide these animations free for you to use in your projects as per the license found here.
Check out the Package on GitHub
Unreal Engine 4.27 or higher
Ready Player Me Unreal SDK Plugin found here
details for import and setup are in the README
glTFRuntime plugin found here
This guide assumes that you have already installed the Ready Player Me Unreal SDK and glTFRuntime plugins which is required for loading our avatars.
Download the animation pack
Open up your Unreal Engine project
Select the Masculine_TPose.fbx
file and import it into the project (e.g drag and drop the file into editor)
This will be used to generate the skeleton asset that our animations will use*
The FBX Import Options should look like this. Make sure to set the Skeleton to None so it generates a new skeleton.
Click Import or Import All
Select all the animation files you want and import them into Unreal Engine Make sure that it is using the skeleton imported from step 3!
Next find the Masculine_TPose skeleton and right click. From the menu go to Create > Create animation blueprint
.
From here add the animations and setup the animator states as needed
Find the RPM actor blueprint BP_RPM_Actor
and either edit or right click and create a child class from it that you can edit.
Drag this Actor BP into your map
Select it in the hierarchy and click on the Skeletal Mesh Component from the Details panel
Select the Ready Player Me Component and set the Target Skeleton to your newly imported skeleton
Set the Url Shortcode
to an avatar URL you wish to load