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  • Welcome
  • How Ready Player Me works
  • FAQ
  • 👩‍💻Integration Guides
    • Overview
    • Unity
      • Quickstart
      • Avatar Creator Integration
        • WebView Avatar Creator
          • Avatar Creator for Android & iOS
          • Avatar Creator for WebGL
        • Build your own Avatar Creator
          • Start with the sample
          • Elements
            • Asset Selection Element
            • Color Selection Element
            • Template Selection Element
            • Body Shapes Selection Element
            • Gender Selection Element
            • Avatar List Element
            • Photo Capture Element
            • Signup Element
            • Login Element
            • Logout Element
          • User Management
      • Load 2D Renders
      • Avatar Loader Window
      • Setup Multiplayer
      • Setup for XR (Beta)
        • Setup the Player Avatar
        • Setup Meta Movement SDK
        • Setup Final IK
        • Setup XR Hands
          • RpmHandDriver script
        • Facial Animations
        • VR Avatar Creator
      • Animations
        • Ready Player Me Animation Library
        • Mixamo Animations
      • Optimize
        • Avatar Configuration
        • Avatar Caching
        • Defer Agents
      • Code Samples
        • Loading 3D Avatars
        • Loading 2D Avatars
        • Avatar Creator (WebGL)
        • Avatar Creator (Desktop)
        • Avatar Creator (Mobile)
        • Distance-based LODs
      • Troubleshooting
        • Editor UI Window Issues
        • Avatar loading issues
        • iOS issues
        • WebGL issues
        • Firewall issues
        • Updating the SDK
          • Unity SDK 3.0.0 Migration guide
          • Unity SDK 4.0.0 Migration guide
          • Unity SDK 5.0.0
          • Unity SDK 7.0.0
          • WebView 2.0 Migration
        • Package installation issues
      • Help us improve the Unity SDK
      • FAQ for Unity
      • Early Access Features
    • Unreal Engine
      • Quickstart
        • Import SDK Manually
      • Avatar Creator Integration
        • Build your own Avatar Creator
          • Sample Structure
          • Customization Guide
        • WebView Avatar Creator
      • Load Avatars
      • Animations
        • Ready Player Me Animation Library
        • Loading Mixamo animations
        • Mannequin animation retargeting
        • Blender FBX export to UE
        • Oculus Lipsync integration
      • Optimize
        • Avatar configuration
        • Avatar caching
        • Avatar preloading
      • Code Samples
        • Unreal Engine 5 samples
        • Lyra project integration example
        • VR Avatars
        • Unreal Engine 4
      • Troubleshooting
        • Project compilation issues
        • Missing materials on built applications
        • Avatar loading issues
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        • Unreal SDK breaking changes
        • Avatar lighting issues
        • Updating from earlier versions
          • Unreal SDK 3.0.0 Migration guide
        • Auto LOD issues
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      • Early Access Features
    • React
      • Quickstart
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      • Avatar Creator integration
      • Optimize
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    • UX/UI Guidelines
      • Summary & quick tips
      • UX and UI guidelines and essentials
        • Foundation for good user experience
          • Layout
          • Colors
          • Typography
          • Icons
          • Dark mode and light mode
        • Mobile best practices
          • Layout
        • Making Ready Player Me feel native
          • Seamless Avatar Integration
          • Consistent Branding
          • Responsive Layout
          • Performance Optimization
        • Discoverability of the avatar editor
          • Onboarding tutorial
          • Clear navigation
          • Contextual Placement
  • 🖌️Customizing Guides
    • Studio (Developer Dashboard)
    • Avatar Creator Appearance
      • Avatar URLs
      • Avatar Shortcodes
    • Upload and Manage Custom Assets
      • Asset Manager in Studio
      • Configure in Studio
      • Manage custom assets using the API
      • Unlocking assets through API (Beta)
    • Create Custom Assets
      • Fullbody Outfits
        • Checking Skin Weights
      • Tops, Bottoms, Shoes
        • Editing templates
      • Hairstyle
      • Headwear
      • Facewear
      • Glasses
      • Hero Characters
      • Modeling Guidelines
  • 🔃API Reference
    • REST API
      • Authentication
      • Avatars
        • GET - 3D avatar
        • GET - 2D Render of an Avatar
        • GET - Metadata
        • PUT - Equip an asset
        • PUT - Unequip an asset
      • Assets
        • Asset Entity Properties
        • POST - Create Asset
        • GET - List Assets
        • PATCH - Update Asset
        • POST - Upload Asset Files
        • POST - Add Asset to Application
        • DELETE - Remove Asset from Application
        • PUT - Unlock asset for a user
        • PUT - Lock asset for a user
      • Users
        • POST - Create User
      • Auth
        • GET - Token
      • Changelog
    • Avatars
      • Full-body avatars
      • Full-body XR avatars
      • Half-body avatars
      • Morph targets
        • Apple ARKit
        • Oculus OVR LipSync
    • Avatar Creator
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  1. Integration Guides
  2. UX/UI Guidelines
  3. UX and UI guidelines and essentials
  4. Foundation for good user experience

Layout

Craft user-friendly experiences using our layout guidelines, ensuring intuitive arrangement and visual hierarchy that optimize engagement and ease of navigation.

PreviousFoundation for good user experienceNextColors

Last updated 1 year ago

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By employing a flexible layout that suits different situations, you can create a user-friendly experience and enable people to enjoy their favorite app or game seamlessly across all their devices. Create a layout that looks good and stays the same even when things change. When people turn their device, make the window smaller or use a different device, they should still recognize and be comfortable with your game or app and the implemented avatar editor.

❌ Avoid designing layouts that are fixed and rigid, unable to adapt to different screen sizes and orientations. Neglecting responsive design can result in a poor user experience, with elements appearing crowded or inaccessible on certain devices.

❌ Inconsistent visual elements and interactions can confuse users and make the experience feel disjointed.

❌ Avoid disregarding Ready Player Me’s guidelines and recommendations for safe areas, margins, and other layout considerations. Neglecting these guidelines can lead to interface elements being cut off, overlapped, or improperly positioned on certain devices.

❌ Do not overuse or complicate the implementation of the avatar editor. Too many modals and modifications can make the layout difficult to manage and may impact the overall usability of your app or game. To make the user experience more accessible, avoid using headers in your modals that contain Ready Player Me, as this can be redundant and waste valuable space.

✅ Create a flexible layout that adapts to different screen sizes, orientations, and devices. Ensure your app or game looks good and remains functional even when viewed on smaller screens or different devices.

✅ Maintain a consistent visual design and user experience across different devices. Users should be able to recognize and navigate your app or game seamlessly, regardless of the device they are using.

✅ Use as much space as possible or full screen for opening the avatar editor for great and native user experience. You can customize the colors and font of the avatar editor in Ready Player Me STUDIO.

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