Project compilation issues
Errors and known issues.
Unable to compile or open a project
When importing the plugin into your Unreal project, you should extract the plugin Zip file into the PROJECT_NAME/Plugins
directory. If the directory doesn't exist, create it.
If you encounter errors that prevent you from compiling, the most common fix is to remove all generated files and folders and perform a clean build.
Exit Unreal Engine.
Open a file explorer on your project.
Inside your project, delete the folders
Binaries
,Intermediate
, andSaved
.Delete the
[PROJECT_NAME].sln
file (if using Visual Studio).Delete the
Binaries
andIntermediate
folders insidePlugins/glTFRuntime
andPlugins/ReadyPlayerMe
.Navigate back to the project root folder.
In the case of a C++ project, right-click the
[PROJECT_NAME].uproject
file and select Generate Visual Studio Project Files.Reopen your project.
If this does not fix your issues, you can open the .sln file and try debugging the issue, or contact us at support@readyplayer.me with an email explaining your issue.
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