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Early Access Features

How to get the latest Unreal SDK early access features before they're released
You'll have access to the newest SDK features and will be able to assist in the final steps of their development. This means that your experience of the Ready Player Me SDK is likely to be less stable than if you were to install the latest full release.
Unreal early access is only supported for Unreal C++ projects

Before you begin

  • Sign in to Studio (Developer Dashboard) and get your subdomain. This will allow you to create and load an avatar in your domain at a later step.
  • Verify that your Unreal Version is Unreal Engine 4.27, Unreal Engine 5, or higher

1. Add ReadyPlayerMe - Early Access and glTFRuntime plugins

To add the plugins to your Git-managed project as submodules, cd into your project folder and run the following git command.
git submodule add --name Plugins/glTFRuntime -- https://github.com/rdeioris/glTFRuntime.git Plugins/glTFRuntime ; cd Plugins/glTFRuntime ; git checkout $(git describe --tags $(git rev-list --tags --max-count=1)) ; cd ../.. ; git submodule add --name Plugins/ReadyPlayerMe -- https://github.com/readyplayerme/rpm-unreal-sdk.git#develop Plugins/ReadyPlayerMe

2. Continue with the Unreal C++ Quickstart guide

Finish integrating the Unity SDK by starting from step 3 in the Unreal C++ quickstart guide.