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  1. API Reference
  2. Avatars
  3. Morph targets

Apple ARKit

Ready Player Me avatars come with ARKit-compatible blend shapes.

PreviousMorph targetsNextOculus OVR LipSync

Last updated 1 year ago

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Both half-body (VR) and full-body Ready Player Me avatars come with a blend shape based facial rig supporting Apple's API.

This makes it possible to build applications that use real-time facial tracking with Ready Player Me avatars.

List of supported blend shapes

// Blend shapes compatible with Apple ARKit (52)
eyeBlinkLeft
eyeLookDownLeft
eyeLookInLeft
eyeLookOutLeft
eyeLookUpLeft
eyeSquintLeft
eyeWideLeft
eyeBlinkRight
eyeLookDownRight
eyeLookInRight
eyeLookOutRight
eyeLookUpRight
eyeSquintRight
eyeWideRight
jawForward
jawLeft
jawRight
jawOpen
mouthClose
mouthFunnel
mouthPucker
mouthLeft
mouthRight
mouthSmileLeft
mouthSmileRight
mouthFrownLeft
mouthFrownRight 
mouthDimpleLeft
mouthDimpleRight
mouthStretchLeft
mouthStretchRight
mouthRollLower
mouthRollUpper
mouthShrugLower
mouthShrugUpper
mouthPressLeft
mouthPressRight
mouthLowerDownLeft
mouthLowerDownRight
mouthUpperUpLeft
mouthUpperUpRight
browDownLeft
browDownRight
browInnerUp
browOuterUpLeft
browOuterUpRight
cheekPuff
cheekSquintLeft
cheekSquintRight
noseSneerLeft
noseSneerRight 
tongueOut
// Additional blend shapes

mouthOpen
mouthSmile
eyesClosed
eyesLookUp
eyesLookDown
🔃
ARFaceAnchor.BlendShapeLocation