LogoLogo
WebsiteBlogForumsSign up
  • Welcome
  • How Ready Player Me works
  • FAQ
  • 👩‍💻Integration Guides
    • Overview
    • Unity
      • Quickstart
      • Avatar Creator Integration
        • WebView Avatar Creator
          • Avatar Creator for Android & iOS
          • Avatar Creator for WebGL
        • Build your own Avatar Creator
          • Start with the sample
          • Elements
            • Asset Selection Element
            • Color Selection Element
            • Template Selection Element
            • Body Shapes Selection Element
            • Gender Selection Element
            • Avatar List Element
            • Photo Capture Element
            • Signup Element
            • Login Element
            • Logout Element
          • User Management
      • Load 2D Renders
      • Avatar Loader Window
      • Setup Multiplayer
      • Setup for XR (Beta)
        • Setup the Player Avatar
        • Setup Meta Movement SDK
        • Setup Final IK
        • Setup XR Hands
          • RpmHandDriver script
        • Facial Animations
        • VR Avatar Creator
      • Animations
        • Ready Player Me Animation Library
        • Mixamo Animations
      • Optimize
        • Avatar Configuration
        • Avatar Caching
        • Defer Agents
      • Code Samples
        • Loading 3D Avatars
        • Loading 2D Avatars
        • Avatar Creator (WebGL)
        • Avatar Creator (Desktop)
        • Avatar Creator (Mobile)
        • Distance-based LODs
      • Troubleshooting
        • Editor UI Window Issues
        • Avatar loading issues
        • iOS issues
        • WebGL issues
        • Firewall issues
        • Updating the SDK
          • Unity SDK 3.0.0 Migration guide
          • Unity SDK 4.0.0 Migration guide
          • Unity SDK 5.0.0
          • Unity SDK 7.0.0
          • WebView 2.0 Migration
        • Package installation issues
      • Help us improve the Unity SDK
      • FAQ for Unity
      • Early Access Features
    • Unreal Engine
      • Quickstart
        • Import SDK Manually
      • Avatar Creator Integration
        • Build your own Avatar Creator
          • Sample Structure
          • Customization Guide
        • WebView Avatar Creator
      • Load Avatars
      • Animations
        • Ready Player Me Animation Library
        • Loading Mixamo animations
        • Mannequin animation retargeting
        • Blender FBX export to UE
        • Oculus Lipsync integration
      • Optimize
        • Avatar configuration
        • Avatar caching
        • Avatar preloading
      • Code Samples
        • Unreal Engine 5 samples
        • Lyra project integration example
        • VR Avatars
        • Unreal Engine 4
      • Troubleshooting
        • Project compilation issues
        • Missing materials on built applications
        • Avatar loading issues
        • Animation issues
        • Unreal SDK breaking changes
        • Avatar lighting issues
        • Updating from earlier versions
          • Unreal SDK 3.0.0 Migration guide
        • Auto LOD issues
      • Help us improve the Unreal Engine SDK
      • FAQ for Unreal Engine
      • Early Access Features
    • React
      • Quickstart
    • React Native
    • iOS Native
    • Android Native
    • Web Integration
      • Quickstart
      • User Management
        • Guest Accounts
        • Account Linking
      • Avatar Creator integration
      • Optimize
    • API Integration
      • Quickstart
      • Custom Avatar Creator
      • User management
        • Ready Player Me Account
        • Anonymous Accounts
    • UX/UI Guidelines
      • Summary & quick tips
      • UX and UI guidelines and essentials
        • Foundation for good user experience
          • Layout
          • Colors
          • Typography
          • Icons
          • Dark mode and light mode
        • Mobile best practices
          • Layout
        • Making Ready Player Me feel native
          • Seamless Avatar Integration
          • Consistent Branding
          • Responsive Layout
          • Performance Optimization
        • Discoverability of the avatar editor
          • Onboarding tutorial
          • Clear navigation
          • Contextual Placement
  • 🖌️Customizing Guides
    • Studio (Developer Dashboard)
    • Avatar Creator Appearance
      • Avatar URLs
      • Avatar Shortcodes
    • Upload and Manage Custom Assets
      • Asset Manager in Studio
      • Configure in Studio
      • Manage custom assets using the API
      • Unlocking assets through API (Beta)
    • Create Custom Assets
      • Fullbody Outfits
        • Checking Skin Weights
      • Tops, Bottoms, Shoes
        • Editing templates
      • Hairstyle
      • Headwear
      • Facewear
      • Glasses
      • Hero Characters
      • Modeling Guidelines
  • 🔃API Reference
    • REST API
      • Authentication
      • Avatars
        • GET - 3D avatar
        • GET - 2D Render of an Avatar
        • GET - Metadata
        • PUT - Equip an asset
        • PUT - Unequip an asset
      • Assets
        • Asset Entity Properties
        • POST - Create Asset
        • GET - List Assets
        • PATCH - Update Asset
        • POST - Upload Asset Files
        • POST - Add Asset to Application
        • DELETE - Remove Asset from Application
        • PUT - Unlock asset for a user
        • PUT - Lock asset for a user
      • Users
        • POST - Create User
      • Auth
        • GET - Token
      • Changelog
    • Avatars
      • Full-body avatars
      • Full-body XR avatars
      • Half-body avatars
      • Morph targets
        • Apple ARKit
        • Oculus OVR LipSync
    • Avatar Creator
  • 🔉Support
    • Forums
    • Licensing & Privacy
Powered by GitBook
On this page
  • Import the code-samples
  • Loading 2D Avatars Sample

Was this helpful?

  1. Integration Guides
  2. Unity
  3. Code Samples

Loading 2D Avatars

Code sample that demonstrates how to load 2D avatars at runtime.

PreviousLoading 3D AvatarsNextAvatar Creator (WebGL)

Last updated 2 days ago

Was this helpful?

Import the code-samples

Open the Unity Package Manager and find the Ready Player Me Core Package.

You can find the code samples on the package manager's right side. Find the AvatarRenderSamples and click Import.

Loading 2D Avatars Sample

This example demonstrates how to request an avatar render image via the Render API and apply the result to a UI sprite. This approach may be useful for showing a profile picture of an avatar in a heads-up display or using it as a button icon.

This example has been tested in Unity 2020.3LTS and newer versions.

Scene and Code

Assets/Samples/Ready Player Me Core/[VERSION_NUMBER]/AvatarRenderSamples/MultipleRenders

  1. Open and play the SingleRender/AvatarRenderExample Scene.

  2. Open the AvatarRenderExample.cs script.

    • Notice that a 2D render uses the same avatar URL as the 3D render of the same avatar.

    • Creates an instance of AvatarRenderLoader.

    • Defines the OnCompleted() callback for the AvatarRenderLoader; this is called when loading has successfully completed and creates a sprite for the avatar.

    • Calls LoadRender() with the URL for the avatar to load, the type of scene to render, the name of the target blend shape mesh, and the blend shapes.

See the AvatarRenderLoader API documentation for details on LoadRender() arguments.

👩‍💻