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Powered by GitBook
On this page
  • Option 1 - Download as a zip
  • Option 2 - Add SDK as a Git submodule
  • Updating ReadyPlayerMe Git submodule
  • Continue with the Quickstart

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  1. Integration Guides
  2. Unreal Engine
  3. Quickstart

Import SDK Manually

Add ReadyPlayerMe plugin as a submodule to an existing Git project.

PreviousQuickstartNextAvatar Creator Integration

Last updated 1 year ago

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Before you begin adding SDK manually, ensure you have Visual Studio (or Rider) installed; it should be because Unreal Engine depends on it. In order for Unreal Engine to work properly you might need to install the following packages from the Visual Studio Installer: Desktop development with C++, Game development with C++, .NET desktop development.

This has been tested on versions 4.27, 5.0, and onwards.

There are two ways to add SDK to your project manually:

Option 1 - Download as a zip

  1. Create a new project, in case you don't have an existing project, where you want to integrate Ready Player Me Avatars.

  2. Close the Unreal editor.

  3. Create a directory in your project folder and name it Plugins.

  4. Next, download and import the Ready Player Me SDK Into your Project. Therefore, go to the , download the Source code (zip) file, unpack it into the Plugins folder, and name the unpacked folder ReadyPlayerMe. Make sure that the ReadyPlayerMe folder doesn't have a nested folder.

  5. Open your project in Unreal Engine.

  6. You should receive the Missing Modules popup. Click Yes, and wait for the Editor to open with your project. THIS CAN TAKE SEVERAL MINUTES, PLEASE WAIT. See if you get an error and your project didn't build.

  7. You successfully imported the Ready Player Me Unreal SDK plugin.

  8. After successfully importing the plugin into your project, please continue with the .

Option 2 - Add SDK as a Git submodule

To add the plugins to your Git-managed project as , open your project folder, right-click, select Open In Terminal, and run the following git command.

git submodule add --name Plugins/ReadyPlayerMe -- https://github.com/readyplayerme/rpm-unreal-sdk.git Plugins/ReadyPlayerMe ; cd Plugins/ReadyPlayerMe ; git checkout $(git describe --tags $(git rev-list --tags --max-count=1)) ; cd ../..

Updating ReadyPlayerMe Git submodule

To update the plugins, paste the following command from your project folder in the terminal. This will fetch and switch the plugin repositories to the latest stable release.

cd Plugins/ReadyPlayerMe ; git fetch --tags ; git checkout $(git describe --tags $(git rev-list --tags --max-count=1)) ; cd ../..

Continue with the Quickstart

After successfully importing the plugin into your project, please continue with the .

👩‍💻
Ready Player Me release page on GitHub
Troubleshooting
submodules
Setup Guide
Setup Guide