Import SDK Manually
Add ReadyPlayerMe plugin as a submodule to an existing Git project.
Last updated
Add ReadyPlayerMe plugin as a submodule to an existing Git project.
Last updated
Before you begin adding SDK manually, ensure you have Visual Studio (or Rider) installed; it should be because Unreal Engine depends on it. In order for Unreal Engine to work properly you might need to install the following packages from the Visual Studio Installer: Desktop development with C++, Game development with C++, .NET desktop development.
This has been tested on versions 4.27, 5.0, and onwards.
There are two ways to add SDK to your project manually:
Create a new project, in case you don't have an existing project, where you want to integrate Ready Player Me Avatars.
Close the Unreal editor.
Create a directory in your project folder and name it Plugins.
Next, download and import the Ready Player Me SDK Into your Project. Therefore, go to the Ready Player Me release page on GitHub, download the Source code (zip) file, unpack it into the Plugins folder, and name the unpacked folder ReadyPlayerMe. Make sure that the ReadyPlayerMe folder doesn't have a nested folder.
Open your project in Unreal Engine.
You should receive the Missing Modules popup. Click Yes, and wait for the Editor to open with your project. THIS CAN TAKE SEVERAL MINUTES, PLEASE WAIT. See Troubleshooting if you get an error and your project didn't build.
You successfully imported the Ready Player Me Unreal SDK plugin.
After successfully importing the plugin into your project, please continue with the Setup Guide.
To add the plugins to your Git-managed project as submodules, open your project folder, right-click, select Open In Terminal, and run the following git command.
To update the plugins, paste the following command from your project folder in the terminal. This will fetch and switch the plugin repositories to the latest stable release.
After successfully importing the plugin into your project, please continue with the Setup Guide.