Unity SDK
In this ReadyPlayerMe guide, you will learn how to import and set up our ReadPlayerMe Unity package and import our avatars both inside the editor and at runtime.
To use Ready Player Me in your commercial app or game, you need to register as a Partner. This will allow you to have your own partner subdomain (i.e. yourappname.readyplayer.me).
If you want to test the integration, you can use the demo.readyplayer.me domain. Please note that it’s now allowed to use it for public projects.

Getting Started

Download our latest version of the ReadyPlayerMe Unity package from our releases page.
Next, open up the Unity project you want to use. With your Unity project is open, you can import the package from the top Unity Editor toolbar via Assets > Import Package > Custom Package . Then from the file explorer select the ReadyPlayerMe Unity package and import. A window will pop up, hit "OK" to start importing the package into the project.
You can also import a Unity package by dragging and dropping it into the Project tab in the Unity window

Any questions?

For people that are not familiar with our platform, we do quite often get a lot of the same questions. To help save you some time we have compiled a list for you in our FAQ. As always if you still have some unresolved questions then feel free to contact us on our Discord server or via email at [email protected]