Links

GET - 3D avatar

Get a 3D avatar GLB file with desired performance and configuration settings.
All avatars are hosted in a CDN under https://models.readyplayer.me.
Please always use the https://models.readyplayer.me URL for Avatar requests instead of https://api.readyplayer.me/.
get
https://models.readyplayer.me
/avatarId.glb
Get an avatar GLB by id or by short code.
Get an avatar 3D GLB model with desired performance and configuration settings.
Parameters
Path
avatarId.glb*
String
ID of an avatar.
Query
quality
String
low, medium or high - Use quality presets to combine performance related parameters.
lod
Int
Control the triangle count of the entire avatar.
meshLod
Int
[Deprecated] Use lod instead. Control the triangle count of the assets equipped on the avatar.
textureSizeLimit
Int
Sets the upper limit for texture resolution in pixels of any texture in the avatar.
textureAtlas
Int
Generates a texture atlas of the desired resolution. The operation merges all meshes and splits opaque objects from transparent ones resulting in a maximum of 2 draw calls.
textureFormat
String
Reduce avatar file size by formatting all textures into the specified format. Using webp encoding can result in up to 40% reduction in avatar file size. Supported values: webp, jpeg, png
textureChannels
String
Define which textureChannels should be included in the .glb. It can be a comma-separated combination of the following values: baseColor, normal, metallicRoughness, emissive, occlusion
morphTargets
String
Comma-separated list of individual morph targets or morph target standard groups to include on the avatar.
useDracoMeshCompression
Boolean
Reduces file size by compressing output avatars with Draco mesh compression. More effective on complex meshes.
useMeshOptCompression
Boolean
Reduces file size by compressing output avatars with Mesh Optimization compression. More effective on meshes with morph targets.
pose
String
Defines the pose for a full-body avatar.
useHands
Boolean
Toggles hands for half-body VR avatars.
Responses
200: OK
Model/gltf-binary of avatar.
404: Not Found
The requested model is not available.

Parameters, expected values, and examples

You can combine multiple parameters by concatenating with &.
So for example requesting an avatar with lod 2 and without texture atlassing would look like that:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?lod=2&textureAtlas=none

Parameters, expected values, and examples

/avatarId.glb
Examples
ID or Shortcode of an avatar.
Expected values (String)
  • 6185a4acfb622cf1cdc49348.glb
  • ABC123.glb
Notes
You must include the .glb file extension or you will get a 404 return value.
You can get an avatar id or short code via postMessage returned from Ready Player Me. You can read more about how to do that at Native Integration.
Without any of the optional parameters, the avatar is returned based on default values.
Request avatar by ID
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb
Request avatar by short code
https://models.readyplayer.me/ABC123.glb
Returned value
You will receive a standardized .glb file. You can import and modify this file in any 3D software that supports this format.
?quality
Example
Use quality presets to combine performance related parameters from below.
Expected Values (String)
  • low
  • medium
  • high
The values behind those presets are the following:
  • low (meshLod=2, textureSizeLimit=256, textureAtlas=256, morphTargets=none)
  • medium (meshLod=1, textureSizeLimit=512=textureAtlas=512, morphTargets=none)
  • high (meshLod=0, textureSizeLimit=1024=textureAtlas=1024, morphTargets=none)
All other values overwrite quality. So e.g. you can use quality=low and overwrite the meshLod with 0 to get the high-res avatar. See Examples.
Request an avatar with quality high
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=high
Request an avatar with quality medium
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=medium
Request an avatar with quality low
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=low
Request an avatar with quality low but overwrite meshLod
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=low&meshLod=0
?lod
Examples
Control the triangle count of the entire avatar.
Expected values (Number)
  • 0 - No triangle count reduction is applied (default).
  • 1 - Retain 50% of the original triangle count.
  • 2 - Retain 25% of the original triangle count.
Request an avatar with lod 2
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?lod=2
?meshLod
Examples
Deprecated - Please use ?lod instead to get the best results.
Control the triangle count of the assets equipped on the avatar. This does not impact the quality of the head model of the avatar.
Expected values (Number)
  • 0 - No triangle count reduction is applied (default).
  • 1 - Retain 50% of the original triangle count.
  • 2 - Retain 25% of the original triangle count.
Deprecated - Please use ?lod instead to get the best results.
Request an avatar with meshLod 2
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?meshLod=2
?textureSizeLimit
Examples
Set the upper limit for texture resolution in pixels of any texture in the avatar.
Expected values (Number)
The value needs to be a multiple of two.
  • Min: 256
  • Max: 1024 (default)
Request an avatar with textureSize limited to 512 x 512
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureSizeLimit=512
?textureAtlas
Examples
Generate a texture atlas of the desired resolution. This operation merges all meshes and splits opaque objects from transparent ones resulting in a maximum of 2 draw calls.
The texture atlas is generated for all PBR channels - baseColor, normal, metallicRoughness, emissive, and occlusion, if any of the assets making up the avatar includes them.
Expected Values (String, Number)
  • none - Do not create a texture atlas (default).
  • 256 - Create a texture atlas of 256x256px.
  • 512 - Create a texture atlas of 512x512px.
  • 1024 - Create a texture atlas of 1024x1024px.
Disable texture atlas:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureAtlas=none
Create 512px texture atlas:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureAtlas=512
Atlasing on - 1 draw call (without transparent objects)
Atlassing off - 9 draw calls (without transparent objects)
?textureFormat
Examples
Reduce avatar file size by formatting all textures into the specified format.
Using webp encoding can result in up to 40% reduction in avatar file size.
At the moment, our Unity and Unreal SDKs do not officially support the WebP texture format. However, for web applications, utilizing the WebP format can be very effective to reduce avatar file size.
Expected Values (String)
  • webp
  • jpeg
  • png
Get an avatar with webp encoded textures
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureFormat=webp
?textureChannels
Examples
Select the texture channels you want to have included in the .glb. (By default, the .glb comes with all available channels).
Expected Values (String)
  • baseColor
  • normal
  • metallicRoughness
  • emissive
  • occlusion
  • none
You can combine these values by comma separation. See examples.
Get avatar with no textures
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureChannels=none
Get avatar with only baseColor and normal map.
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureChannels=baseColor,normal
?morphTargets
Examples
Comma-separated list of individual morph targets or morph target standard groups to include on the avatar.
Expected values (String)
The default value is "Default".
Disable all morph targets
?morphTargets=none
Use selected morph targets ?morphTargets=mouthSmile,mouthOpen
Use morph target standard groups ?morphTargets=ARKit,Oculus Visemes
Use selected morph targets and standard group ?morphTargets=mouthSmile,ARKit
Example:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?morphTargets=mouthSmile,ARKit
?pose
Examples
Define the pose for a full-body avatar.
Expected values (String)
  • A - Create a full-body avatar in A pose (default).
  • T - Create a full-body avatar in T pose.
Only applies to full-body avatars.
Create an avatar in T-pose
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?pose=T
Create an avatar in A-pose
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?pose=A
?useDracoMeshCompression
Examples
Reduce the file size by compressing output avatars with Draco mesh compression.
Expected values (Boolean)
  • true - Enable compression.
  • false - No compression (default).
Draco mesh compression is disabled by default for maximum compatibility for various glTF loaders.
Request an avatar with Draco mesh compression turned on
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?useDracoMeshCompression=true
?useMeshOptCompression
Examples
Reduce the file size by compressing output avatars with Mesh Optimization compression. This technique is more effective on avatars with morph targets.
Expected values (Boolean)
  • true - Enable compression.
  • false - No compression (default).
Mesh Optimization compression is disabled by default for maximum compatibility for various glTF loaders.
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?useMeshOptCompression=true
?useHands
Examples
Toggle hands for half-body VR avatars.
Expected values (Boolean)
  • false - Do not include hands with half-body VR avatars.
  • true - Include hands with half-body VR avatars (default).
Only applies to half-body avatars.
Enable hands for half-body VR avatars
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?useHands=true
The default values above only apply when you have not requested any changes to those settings previously. Please reach out to [email protected] if you want to reset your default settings.