Oculus OVR LipSync
Ready Playe Me avatars come with blend shapes to support the Oculus LipSync API.
Both half-body (VR) and full-body Ready Player Me avatars come with a blend shape based facial rig that supports the Oculus Lipsync API. All avatars have the viseme blend shapes required for real-time audio-based facial animation.
This makes it possible to build applications that use real-time facial animation based on audio input with Ready Player Me avatars.
// Visemes compatible with Oculus LipSync SDK
viseme_sil
viseme_PP
viseme_FF
viseme_TH
viseme_DD
viseme_kk
viseme_CH
viseme_SS
viseme_nn
viseme_RR
viseme_aa
viseme_E
viseme_I
viseme_O
viseme_U
// Additional blend shapes
mouthOpen
mouthSmile
eyesClosed
eyesLookUp
eyesLookDown
Last modified 6mo ago