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  1. API Reference
  2. Avatars
  3. Morph targets

Oculus OVR LipSync

Ready Playe Me avatars come with blend shapes to support the Oculus LipSync API.

PreviousApple ARKitNextAvatar Creator

Last updated 1 year ago

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Both half-body (VR) and full-body Ready Player Me avatars come with a blend shape based facial rig that supports the . All avatars have the viseme blend shapes required for real-time audio-based facial animation.

This makes it possible to build applications that use real-time facial animation based on audio input with Ready Player Me avatars.

List of supported blend shapes

// Visemes compatible with Oculus LipSync SDK

viseme_sil
viseme_PP
viseme_FF
viseme_TH
viseme_DD
viseme_kk
viseme_CH
viseme_SS
viseme_nn
viseme_RR
viseme_aa
viseme_E
viseme_I
viseme_O
viseme_U
// Additional blend shapes

mouthOpen
mouthSmile
eyesClosed
eyesLookUp
eyesLookDown
🔃
Oculus Lipsync API