Oculus OVR LipSync
Ready Playe Me avatars come with blend shapes to support the Oculus LipSync API.
Both half-body (VR) and full-body Ready Player Me avatars come with a blend shape based facial rig that supports the Oculus Lipsync API. All avatars have the viseme blend shapes required for real-time audio-based facial animation.
This makes it possible to build applications that use real-time facial animation based on audio input with Ready Player Me avatars.
// Visemes compatible with Oculus LipSync SDK
// Additional blend shapes