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  • Welcome
  • How Ready Player Me works
  • FAQ
  • 👩‍💻Integration Guides
    • Overview
    • Unity
      • Quickstart
      • Avatar Creator Integration
        • WebView Avatar Creator
          • Avatar Creator for Android & iOS
          • Avatar Creator for WebGL
        • Build your own Avatar Creator
          • Start with the sample
          • Elements
            • Asset Selection Element
            • Color Selection Element
            • Template Selection Element
            • Body Shapes Selection Element
            • Gender Selection Element
            • Avatar List Element
            • Photo Capture Element
            • Signup Element
            • Login Element
            • Logout Element
          • User Management
      • Load 2D Renders
      • Avatar Loader Window
      • Setup Multiplayer
      • Setup for XR (Beta)
        • Setup the Player Avatar
        • Setup Meta Movement SDK
        • Setup Final IK
        • Setup XR Hands
          • RpmHandDriver script
        • Facial Animations
        • VR Avatar Creator
      • Animations
        • Ready Player Me Animation Library
        • Mixamo Animations
      • Optimize
        • Avatar Configuration
        • Avatar Caching
        • Defer Agents
      • Code Samples
        • Loading 3D Avatars
        • Loading 2D Avatars
        • Avatar Creator (WebGL)
        • Avatar Creator (Desktop)
        • Avatar Creator (Mobile)
        • Distance-based LODs
      • Troubleshooting
        • Editor UI Window Issues
        • Avatar loading issues
        • iOS issues
        • WebGL issues
        • Firewall issues
        • Updating the SDK
          • Unity SDK 3.0.0 Migration guide
          • Unity SDK 4.0.0 Migration guide
          • Unity SDK 5.0.0
          • Unity SDK 7.0.0
          • WebView 2.0 Migration
        • Package installation issues
      • Help us improve the Unity SDK
      • FAQ for Unity
      • Early Access Features
    • Unreal Engine
      • Quickstart
        • Import SDK Manually
      • Avatar Creator Integration
        • Build your own Avatar Creator
          • Sample Structure
          • Customization Guide
        • WebView Avatar Creator
      • Load Avatars
      • Animations
        • Ready Player Me Animation Library
        • Loading Mixamo animations
        • Mannequin animation retargeting
        • Blender FBX export to UE
        • Oculus Lipsync integration
      • Optimize
        • Avatar configuration
        • Avatar caching
        • Avatar preloading
      • Code Samples
        • Unreal Engine 5 samples
        • Lyra project integration example
        • VR Avatars
        • Unreal Engine 4
      • Troubleshooting
        • Project compilation issues
        • Missing materials on built applications
        • Avatar loading issues
        • Animation issues
        • Unreal SDK breaking changes
        • Avatar lighting issues
        • Updating from earlier versions
          • Unreal SDK 3.0.0 Migration guide
        • Auto LOD issues
      • Help us improve the Unreal Engine SDK
      • FAQ for Unreal Engine
      • Early Access Features
    • React
      • Quickstart
    • React Native
    • iOS Native
    • Android Native
    • Web Integration
      • Quickstart
      • User Management
        • Guest Accounts
        • Account Linking
      • Avatar Creator integration
      • Optimize
    • API Integration
      • Quickstart
      • Custom Avatar Creator
      • User management
        • Ready Player Me Account
        • Anonymous Accounts
    • UX/UI Guidelines
      • Summary & quick tips
      • UX and UI guidelines and essentials
        • Foundation for good user experience
          • Layout
          • Colors
          • Typography
          • Icons
          • Dark mode and light mode
        • Mobile best practices
          • Layout
        • Making Ready Player Me feel native
          • Seamless Avatar Integration
          • Consistent Branding
          • Responsive Layout
          • Performance Optimization
        • Discoverability of the avatar editor
          • Onboarding tutorial
          • Clear navigation
          • Contextual Placement
  • 🖌️Customizing Guides
    • Studio (Developer Dashboard)
    • Avatar Creator Appearance
      • Avatar URLs
      • Avatar Shortcodes
    • Upload and Manage Custom Assets
      • Asset Manager in Studio
      • Configure in Studio
      • Manage custom assets using the API
      • Unlocking assets through API (Beta)
    • Create Custom Assets
      • Fullbody Outfits
        • Checking Skin Weights
      • Tops, Bottoms, Shoes
        • Editing templates
      • Hairstyle
      • Headwear
      • Facewear
      • Glasses
      • Hero Characters
      • Modeling Guidelines
  • 🔃API Reference
    • REST API
      • Authentication
      • Avatars
        • GET - 3D avatar
        • GET - 2D Render of an Avatar
        • GET - Metadata
        • PUT - Equip an asset
        • PUT - Unequip an asset
      • Assets
        • Asset Entity Properties
        • POST - Create Asset
        • GET - List Assets
        • PATCH - Update Asset
        • POST - Upload Asset Files
        • POST - Add Asset to Application
        • DELETE - Remove Asset from Application
        • PUT - Unlock asset for a user
        • PUT - Lock asset for a user
      • Users
        • POST - Create User
      • Auth
        • GET - Token
      • Changelog
    • Avatars
      • Full-body avatars
      • Full-body XR avatars
      • Half-body avatars
      • Morph targets
        • Apple ARKit
        • Oculus OVR LipSync
    • Avatar Creator
  • 🔉Support
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On this page
  • Before you begin
  • 1. Import the Ready Player Me Unity SDK Develop Branch
  • 2. Continue with the Unity Quickstart guide

Was this helpful?

  1. Integration Guides
  2. Unity

Early Access Features

How to get the latest Unity SDK early access features before they're released

PreviousFAQ for UnityNextUnreal Engine

Last updated 1 year ago

Was this helpful?

You'll have access to the newest SDK features and will be able to assist in the final steps of their development. This means that your experience of the Ready Player Me SDK is likely to be less stable than if you were to install the latest full release.

Before you begin

  • Sign in to (Developer Dashboard) and copy your subdomain. This will allow you to create and load an avatar in your domain at a later step.

  • Make sure you have downloaded and installed Unity 2020.3.0f1 LTS or later.

  • For this to work, you need to have Git installed on your machine, which can be downloaded from . After installation, you will also need to restart Unity.

  • Open your Unity Project

If you have an earlier version of the SDK installed, please follow the .

1. Import the Ready Player Me Unity SDK Develop Branch

Import the package via Window -> Package Manager -> + icon -> Add Package from git URL.

Paste this git URL into the input field

https://github.com/readyplayerme/rpm-unity-sdk-core.git#develop

2. Continue with the Unity Quickstart guide

Finish integrating the Unity SDK by starting from step 2 in the guide.

👩‍💻
Unity quickstart
Studio
here
Unity SDK 3.0 Migration Guide