Asset Entity Properties
This is where you can discover all the attributes associated with an asset entity and understand their respective definitions.
Properties
While you might encounter additional properties in the responses from the asset entity APIs, please note that only the properties outlined here are officially supported by us.
Locked - boolean
A boolean value which when set to true requires the asset to be unlocked for specific user before it is usable by them.
Type - enum (string)
Defines which body part of the avatar this asset belongs to. Possible values:
beardbottomeyeeyebrowseyeshapefacemaskfaceshapefacewearfootwearglasseshairheadwearlipshapenoseshapeoutfitshirttopcostume
Gender - enum (string)
Defines which avatar genders are supported for this asset. Possible values:
malefemaleneutral- asset supports both male & female avatars
ModelUrl* - string
The URL where you can find the GLB model for the asset. NB: This field is available only for the assets that you can see in your Ready Player Me Studio asset manager.
Applications - ApplicationAssetRelation[]
Array of application-asset relations NB: Only returns the relations for applications that belong to the asset owner organization.
Properties:
id: Id of the application
organizationId: Application owner organization ID
isVisibleInEditor: boolean which defines if the asset is visible in provided applications avatar editor
masculineOrder: for male/neutral assets, defines the asset order in avatar editor for specified application
feminineOrder: for female/neutral assets, defines the asset order in avatar editor for specified application
Example Entity
Last updated
Was this helpful?

