Template Selection Element
The TemplateSelectionElement
lets you choose an avatar template to start with. Users can select an avatar that best represents their identity.
Usage
Place the TemplateSelectionElement
prefab in your Hierarchy and access the TemplateSelectionElement
script's public methods to load assets and manage their selection.
To load the assets, you need to call the LoadAndCreateButtons
method.
When an asset button is clicked, the TemplateSelectionElement
fires a UnityEvent
. You can cast the IAssetData
response to AvatarTemplateData
, which contains all the information needed for the AvatarManager
to update and load the new avatar.
Customizing
Customizing the TemplateSelectionElement
is very similar to adapting the AssetSelectionElement
. See Asset Selection Element.
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