Load 2D Renders
Load 2D avatars into your Unity Scene.
In this guide, you learn how to load 2D renders of an avatar into your Unity Scenes. This can be useful for using the Avatars as profile pictures.
You can load a 2D render of your avatar using the AvatarRenderLoader
class which obtains a rendered image of your avatar via the Render API.
Create an instance of
AvatarRenderLoader
.Call the
LoadRender()
method, passing the required arguments.
The Multiple Render Example
You can import the Multiple Render Example by going to the Package Manager, Ready Player Me SDK Core -> Samples -> Multiple Render Example and then click the import button.
You can then find the Sample in Assets/Samples/Ready Player Me Avatar Loader/[VERSION_NUMBER]/AvatarRender/MultipleAvatarRenderExample
folder.
Check out the code, by opening the Render Panel Script in your IDE.
Loading a Render with the RenderSettings and displaying it on a sprite.
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