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Half-body avatars

Materials, meshes, and rigs for half-body avatars.

Materials

Every avatar comes with PBR materials included. Half-body avatar can have the following matarials assigned to the corresponding mesh objects.
  • Wolf3D_Shirt
  • Wolf3D_Hair
  • Wolf3D_Beard
  • Wolf3D_Glasses
  • Wolf3D_Headwear
  • Wolf3D_Teeth
  • Wolf3D_Skin
  • Wolf3D_Eye
Example PBR shader of a shirt asset.

Meshes

Half-body avatars consist of multiple meshes.
  • EyeLeft
  • EyeRight
  • Wolf3D_Glasses
  • Wolf3D_Hair
  • Wolf3D_Hands
  • Wolf3D_Head
  • Wolf3D_Shirt
  • Wolf3D_Beard
  • Wolf3D_Headwear
  • Wolf3D_Teeth

Skeleton structure

The half-body (VR) avatar skeleton structure can be seen below. The skeleton root name is AvatarRoot.
Skeletal structure of half-body avatars.

Eye rotation

Eye rotation can be controlled via the LeftEye and RightEye bones.

Hands

By default, VR avatars include hands.

Downloads

You can create your VR half-body avatar via https://vr.readyplayer.me or try the below example asset.
rpm-avatar-vr-1.glb
4MB
Binary
Example half-body (VR) avatar exported from Ready Player Me