Half-body avatars
Materials, meshes, and rigs for half-body avatars.
Every avatar comes with PBR materials included. Half-body avatar can have the following matarials assigned to the corresponding mesh objects.
- Wolf3D_Shirt
- Wolf3D_Hair
- Wolf3D_Beard
- Wolf3D_Glasses
- Wolf3D_Headwear
- Wolf3D_Teeth
- Wolf3D_Skin
- Wolf3D_Eye

Example PBR shader of a shirt asset.
Half-body avatars consist of multiple meshes.
- EyeLeft
- EyeRight
- Wolf3D_Glasses
- Wolf3D_Hair
- Wolf3D_Hands
- Wolf3D_Head
- Wolf3D_Shirt
- Wolf3D_Beard
- Wolf3D_Headwear
- Wolf3D_Teeth
The half-body (VR) avatar skeleton structure can be seen below. The skeleton root name is
AvatarRoot
.
Skeletal structure of half-body avatars.
Eye rotation can be controlled via the
LeftEye
and RightEye
bones.

By default, VR avatars include hands.

You can create your VR half-body avatar via https://vr.readyplayer.me or try the below example asset.
rpm-avatar-vr-1.glb
4MB
Binary
Example half-body (VR) avatar exported from Ready Player Me
Last modified 2mo ago