LogoLogo
WebsiteBlogForumsSign up
  • Welcome
  • How Ready Player Me works
  • FAQ
  • 👩‍💻Integration Guides
    • Overview
    • Unity
      • Quickstart
      • Avatar Creator Integration
        • WebView Avatar Creator
          • Avatar Creator for Android & iOS
          • Avatar Creator for WebGL
        • Build your own Avatar Creator
          • Start with the sample
          • Elements
            • Asset Selection Element
            • Color Selection Element
            • Template Selection Element
            • Body Shapes Selection Element
            • Gender Selection Element
            • Avatar List Element
            • Photo Capture Element
            • Signup Element
            • Login Element
            • Logout Element
          • User Management
      • Load 2D Renders
      • Avatar Loader Window
      • Setup Multiplayer
      • Setup for XR (Beta)
        • Setup the Player Avatar
        • Setup Meta Movement SDK
        • Setup Final IK
        • Setup XR Hands
          • RpmHandDriver script
        • Facial Animations
        • VR Avatar Creator
      • Animations
        • Ready Player Me Animation Library
        • Mixamo Animations
      • Optimize
        • Avatar Configuration
        • Avatar Caching
        • Defer Agents
      • Code Samples
        • Loading 3D Avatars
        • Loading 2D Avatars
        • Avatar Creator (WebGL)
        • Avatar Creator (Desktop)
        • Avatar Creator (Mobile)
        • Distance-based LODs
      • Troubleshooting
        • Editor UI Window Issues
        • Avatar loading issues
        • iOS issues
        • WebGL issues
        • Firewall issues
        • Updating the SDK
          • Unity SDK 3.0.0 Migration guide
          • Unity SDK 4.0.0 Migration guide
          • Unity SDK 5.0.0
          • Unity SDK 7.0.0
          • WebView 2.0 Migration
        • Package installation issues
      • Help us improve the Unity SDK
      • FAQ for Unity
      • Early Access Features
    • Unreal Engine
      • Quickstart
        • Import SDK Manually
      • Avatar Creator Integration
        • Build your own Avatar Creator
          • Sample Structure
          • Customization Guide
        • WebView Avatar Creator
      • Load Avatars
      • Animations
        • Ready Player Me Animation Library
        • Loading Mixamo animations
        • Mannequin animation retargeting
        • Blender FBX export to UE
        • Oculus Lipsync integration
      • Optimize
        • Avatar configuration
        • Avatar caching
        • Avatar preloading
      • Code Samples
        • Unreal Engine 5 samples
        • Lyra project integration example
        • VR Avatars
        • Unreal Engine 4
      • Troubleshooting
        • Project compilation issues
        • Missing materials on built applications
        • Avatar loading issues
        • Animation issues
        • Unreal SDK breaking changes
        • Avatar lighting issues
        • Updating from earlier versions
          • Unreal SDK 3.0.0 Migration guide
        • Auto LOD issues
      • Help us improve the Unreal Engine SDK
      • FAQ for Unreal Engine
      • Early Access Features
    • React
      • Quickstart
    • React Native
    • iOS Native
    • Android Native
    • Web Integration
      • Quickstart
      • User Management
        • Guest Accounts
        • Account Linking
      • Avatar Creator integration
      • Optimize
    • API Integration
      • Quickstart
      • Custom Avatar Creator
      • User management
        • Ready Player Me Account
        • Anonymous Accounts
    • UX/UI Guidelines
      • Summary & quick tips
      • UX and UI guidelines and essentials
        • Foundation for good user experience
          • Layout
          • Colors
          • Typography
          • Icons
          • Dark mode and light mode
        • Mobile best practices
          • Layout
        • Making Ready Player Me feel native
          • Seamless Avatar Integration
          • Consistent Branding
          • Responsive Layout
          • Performance Optimization
        • Discoverability of the avatar editor
          • Onboarding tutorial
          • Clear navigation
          • Contextual Placement
  • 🖌️Customizing Guides
    • Studio (Developer Dashboard)
    • Avatar Creator Appearance
      • Avatar URLs
      • Avatar Shortcodes
    • Upload and Manage Custom Assets
      • Asset Manager in Studio
      • Configure in Studio
      • Manage custom assets using the API
      • Unlocking assets through API (Beta)
    • Create Custom Assets
      • Fullbody Outfits
        • Checking Skin Weights
      • Tops, Bottoms, Shoes
        • Editing templates
      • Hairstyle
      • Headwear
      • Facewear
      • Glasses
      • Hero Characters
      • Modeling Guidelines
  • 🔃API Reference
    • REST API
      • Authentication
      • Avatars
        • GET - 3D avatar
        • GET - 2D Render of an Avatar
        • GET - Metadata
        • PUT - Equip an asset
        • PUT - Unequip an asset
      • Assets
        • Asset Entity Properties
        • POST - Create Asset
        • GET - List Assets
        • PATCH - Update Asset
        • POST - Upload Asset Files
        • POST - Add Asset to Application
        • DELETE - Remove Asset from Application
        • PUT - Unlock asset for a user
        • PUT - Lock asset for a user
      • Users
        • POST - Create User
      • Auth
        • GET - Token
      • Changelog
    • Avatars
      • Full-body avatars
      • Full-body XR avatars
      • Half-body avatars
      • Morph targets
        • Apple ARKit
        • Oculus OVR LipSync
    • Avatar Creator
  • 🔉Support
    • Forums
    • Licensing & Privacy
Powered by GitBook
On this page

Was this helpful?

FAQ

Frequently asked questions about Ready Player Me.

PreviousHow Ready Player Me worksNextOverview

Last updated 18 days ago

Was this helpful?

How do I create a Ready Player Me avatar?

If you're looking to create a Ready Player Me avatar compatible with thousands of apps and games, use the Ready Player Me Avatar Creator. All avatars created on our website are under the license, so you can use them for non-commercial projects (as long as you credit us).

How much does it cost to use Ready Player Me avatars and the SDK?

Ready Player Me avatars and the Ready Player Me Avatar SDK are free to use for developers and end users.

What are the licensing terms for the Ready Player Me avatars and the SDK?

See .

Can I use the Ready Player Me Avatar SDK for a commercial project for free?

Yes! All you need to do is to sign up as a developer.

Note that you are not allowed to mint our avatars as NFTs.

How can you offer the SDK for free?

We are currently focused on user growth – not monetization. However, in the future we want to create a digital asset store where artists, brands, and developers will be able to sell customization options for avatars. The revenue will be split between us, asset creators, and Ready Player Me partners.

Do you collect photos from people who create avatars?

We use the photo uploaded by a user solely to create the avatar as also stated in the Privacy Policy and Terms of Use.

What types of avatars do you support?

Ready Player Me can be used to create half-body avatars suitable for VR applications as well as full-body avatars for applications that support them.

Who is using Ready Player Me today?

Ready Player Me is integrated into throusands of apps, games and VR experiences.

Do users have to use readyplayer.me or can I offer an in-app Avatar Creator?

You can do both! Create a subdomain for your customized Avatar Creator and implement the Ready Player Me Avatar Creator into your app.

What platforms do you support?

Ready Player Me avatars can be created on any device capable of WebGL rendering, that is, all modern web browsers.

For developers, we provide integration guidelines and SDKs for integrating Ready Player Me avatars into the web, Unity, Unreal Engine, or any other platform supporting postMessage and REST technology.

What are the requirements to access Ready Player Me behind a (corporate) firewall or on a private network?

The following domains need to be resolvable from your client in order to access the Ready Player Me avatar creation and customization web interface and to be able to download the resulting avatars.

readyplayer.me
cname.vercel-dns.com
avatars.readyplayer.me
d1a370nemizbjq.cloudfront.net
models.readyplayer.me
api.readyplayer.me
Can I add custom content to Ready Player Me?
I have a feature request or found a problem!

See .

Yes, you can. See .

You can connect with us and the community on .

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Create an avatar ->
Licensing
Sign up as a developer ->
Full Privacy Policy
Full Terms of Use
View All Partners ->
Follow the Integration Guides.
Integration Guides
Upload and Manage Custom Outfits
Developer Forums