Auto LOD issues

Materials not displaying correctly on some LOD levels

This issue occurs if you try to mix single mesh and multi mesh configurations in your Auto LOD configuration. When an avatar config has the settings TextureAtlas = None this means that avatars will be loaded with separated meshes and materials.

With this in mind if you want to use the setting TextureAtas = None then this setting needs to match all other AvatarConfigs in the AutoLODConfig data asset.

However, if you don't want to use the setting TextureAtlas = None you can mix any of the other options of this setting.

EG TextureAtlas = High, TextureAtlas = Medium, TextureAtlas = Low

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