Missing materials on built applications
Errors and known issues.
A common cause of crashes on built applications using the Ready Player Me SDK is missing files or folders, such as the glTFRuntime materials.
To fix this, adjust the packaging settings.
Go to Edit > Project Settings > Packaging.
Expand the Packaging section and look for Additional Asset Directories to Cook. Alternatively, you can search for this setting from the top of the Project Settings window.
Add the
/glTFRuntime
folder as shown below.
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