Missing materials on built applications
Errors and known issues.
A common cause of crashes on built applications using the Ready Player Me SDK is missing files or folders, such as the glTFRuntime materials.
To fix this, adjust the packaging settings.
- Go to Edit > Project Settings > Packaging. 
- Expand the Packaging section and look for Additional Asset Directories to Cook. Alternatively, you can search for this setting from the top of the Project Settings window. 
- Add the - /glTFRuntimefolder as shown below.

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