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Developer Docs & Avatar SDK | Ready Player Me
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Overview
Product Updates
Frequently Asked Questions
Avatar Specification
Half-body and full-body avatar types
Avatar configuration and settings
Integration Guides
Getting started
Web
Unity SDK
Unreal Engine
iOS Native
Android Native
React Native
Supported technologies
Adobe Mixamo
Apple ARKit (face tracking and animation)
Oculus OVR LipSync
Render API
Render API
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GitBook
Adobe Mixamo
Using Adobe Mixamo with Ready Player Me characters.
Using Adobe Mixamo
It is possible to use motion-captured animations from
mixamo.com
with Ready Player Me to quickly bring your characters to life.
Ready Player Me
full-body avatars
include a
Mixamo
compatible full-body skeletal rig which makes it possible to use animations exported from Mixamo.
Please refer to the specific Mixamo section in the articles below.
How to use the Unity Avatar SDK
Mixamo Animations
​
Integration Guides - Previous
React Native
Next - Supported technologies
Apple ARKit (face tracking and animation)
Last modified
7mo ago
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