/ReadyPlayerMe
and /glTFRuntime
folders as shown below. PROJECT_NAME/Plugins
directory. If the directory doesn't exist, create it.Binaries
, Intermediate
, and Saved
.[PROJECT_NAME].sln
file (if using Visual Studio) .Binaries
and Intermediate
folders inside the plugin folders Plugins/glTFRuntime
, Plugins/ReadyPlayerMe
.[PROJECT_NAME].uproject
file, and select Generate Visual Studio Project Files.