The Avatar Creator and its generated 3D avatars can be customized and configured in multiple ways. To have access to all the following customizations, you must be a registered development partner.
Theme
Choose a light or dark theme for the Avatar Creator.
Light (default)
Dark
Light and dark themes for the Avatar Creator
Shortcodes
You can enable avatar shortcodes to retrieve avatars into your application.
This is especially useful for VR and mixed reality applications where avatar creation via WebView is difficult. Read more about shortcodes.β
Body type
Specify whether your Ready Player Me subdomain displays and exports half-body or full-body avatars.
You can configure the following levels of detail (LODs).
Texture atlasing (enabled by default)
Texture atlas resolution
Texture LODs
Mesh LODs
Texture atlasing (enabled by default)
With texture atlasing enabled (default), the meshes and textures of an avatar are merged together, and a texture atlas at a specified resolution is generated.
The resulting avatar includes 1 mesh and 1 material and can be rendered with 1 draw call.
The atlases are generated for diffuse and normal channels of the PBR materials included.
Texture atlas resolution
Choose from these resolutions.
2048
Create avatars with 2048x2048px atlas size.
1024 (default)
Create avatars with 1024x1024px atlas size.
Transparent objects
If any transparent objects are present, an additional Wolf3D_Avatar_Transparent object and material are included, and avatar rendering requires 2 draw calls.
Transparent objects
Objects and materials
Calls to draw
No
Wolf3D_Avatar(mesh and material)
1
Yes (e.g. glasses)
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Wolf3D_Avatar (mesh and material)
Wolf3D_Avatar_Transparent (mesh and material)
2
Texture atlas examples
Texture atlas ON for half-body avatar
Texture atlas OFF for half-body avatar
Texture atlas ON for full-body avatar
Texture atlas OFF for full-body avatar
Texture LODs
Affects the texture resolution of the exported avatars.
Currently only available for half-body avatars.
This setting is not applicable when texture atlasing is turned on.
Options
Description
LOD 2 (default)
Lowest texture resolution
LOD 1
Medium texture resolution
LOD 0
Highest texture resolution
The texture resolutions apply to all PBR channels (diffuse, normal, roughness, specular).
Specific resolutions
Texture
LOD 0 (px)
LOD 1 (px)
LOD 2 (px)
Face
2048
1024
512
Eyes
512
256
128
Shirt
1024
512
256
Hair
512
512
256
Glasses
256
256
128
Beard (mesh)
512
256
256
Headwear
512
512
256
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Mesh LODs
Mesh LOD support is coming soon!
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