Apple ARKit (face tracking and animation)
Ready Player Me avatars come with ARKit-compatible blendshapes. It allows for real-time facial tracking.

Using Apple ARKit

Both half-body (VR) and full-body Ready Player Me avatars come with a blend shape based facial rig supporting Apple's ARFaceAnchor.BlendShapeLocation API.
This makes it possible to build applications with Ready Player Me avatars which utilise real-time facial tracking.
Available Apple ARKit compatible blend shapes can be found at
Last modified 1mo ago
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