Links

Download

Ready Player Me Unreal Engine SDK Downloads.

Download the SDK for C++ Projects

Download the latest version of the Unreal Engine SDK for C++ Projects as a Zip file.

Download the SDK for Blueprint Projects

Download for Blueprint projects. Choose the matching file for Unreal Engine version 5, 4.25, 4.26, or 4.27 as a Zip file.
The Blueprint-only version of the plugin inside the Blueprint Only folder has a separate version for each version of Unreal Engine.
With updating to 0.17+ there are breaking changes to expect. Read more on Troubleshooting then link to the section.

Updating the Unreal Engine SDK

If you are not using a version control system like Git on your project, we recommend backing it up before you update the Unreal Engine SDK.
When you update the Unreal Engine SDK, we recommend that you delete the plugin completely and then re-add it to the project as follows.
  1. 1.
    Close the Unreal project if it is currently open.
  2. 2.
    Delete the ReadyPlayerMe and glTFRuntime folders located in the PROJECT/Plugins/ folder.
  3. 3.
    Download the latest version of the Unreal SDK.
  4. 4.
    Extract the contents of downloaded ZIP file (ReadyPlayerMe and glTFRuntime folders) into your PROJECT/Plugins/ folder.
  5. 5.
    Reopen to project and when the popup opens, click Yes rebuild the modules.
If you are unable to compile or open the project after upgrading the plugins, try deleting the following generated files and reopen the project. You need to close the IDE and stop the Engine in order to be able to remove these files and folders.
  • Binaries folder
  • Intermediate folder
  • Saved folder
  • If present, the Visual Studio file ending in ".sln"

Dependencies

All dependencies are included in the .zip file, if you are using an older or newer version of these dependencies, back up your project before making changes.

Acknowledgments

A big thank you to Roberto De Ioris for providing this amazing glTFRuntime plugin for free and also providing support to all its users. We encourage anybody using this plugin to consider purchasing glTFRuntime from the Unreal Marketplace and help support its development.

Earlier releases