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Unreal Engine SDK

Set up the Read Player Me Unreal Engine package and import avatars into your apps.

Prerequisites

The Ready Player Me Unreal Plugin is only compatible with Unreal Engine 5 and 4.25 or higher.
  • Unreal Engine 5 and 4.25 or higher. Earlier versions are not supported. This is due to the third-party plugin glTFRuntime required for loading GLB files.
  • In order to successfully use the SDK, you should know how to
    • navigate the Unreal Engine Editor,
    • C++ fundamentals (classes, inheritance).
By default, the UE plugin is designed to work with C++ projects.
This allows us to keep the plugin size down as we don't need to include the files required for it to work on Blueprint Only projects.
If you wish to use the SDK in a Blueprint Only project, see Setup Blueprint Projects.
To use Ready Player Me in your commercial app or game, you need to register as a Partner.
If you want to test the integration, you can use the demo.readyplayer.me domain. Please note that you are not allowed to use this domain for public projects.
Last modified 1mo ago