Set up the Read Player Me Unreal Engine package and import avatars into your apps.
Prerequisites
The Ready Player Me Unreal Plugin is only compatible with Unreal Engine 5 and 4.25 or higher.
Unreal Engine 5 and 4.25 or higher. Earlier versions are not supported. This is due to the third-party plugin glTFRuntime required for loading GLB files.
In order to successfully use the SDK, you should know how to
navigate the Unreal Engine Editor,
C++ fundamentals (classes, inheritance).
By default, the UE plugin is designed to work with C++ projects.
This allows us to keep the plugin size down as we don't need to include the files required for it to work on Blueprint Only projects.