Mixamo Animations
A short guide on how to import Mixamo animations to be used with ReadyPlayerMe avatars inside Unreal Engine.

Loading Mixamo Animations

Ready Player Me full-body avatars are compatible with Mixamo animations. To download and use animations on full-body avatars follow these steps:
  • Go to www.mixamo.com and log in.
  • Upload RPM_Animation_Target.fbx from [PROJECT_NAME]/Plugins/ReadyPlayerMe/Resources/RPM_Animation_Reference.zip to Mixamo.
Rpm Animation Reference FBX is in a .zip file because if it wasn't, it would be imported into Unreal and converted into a .uasset file which means it's not possible to upload to Mixamo.com
  • After Mixamo completes processing the animation target, pick an animation of your choice, and then click on the download button.
  • When the download settings dialogue shows up, select format as FBX binary and skin as with Skin and finally, click on the download button.
  • Import the animation .fbx file into your Unreal Engine Project and in the FBX Import Options window click on the Skeleton property
  • Set the skeleton to our preconfigured RPM_Mixamo_Skeleton
If your animations display with the wrong rotation, open up the imported animation asset and set the Import Rotation to (90, 0, -90) in the Asset Details panel then click Reimport Animation.
Lastly hit Import to begin loading the animation into the project.
Once imported you can add it to an animation blueprint of your own or add it to our example blueprint BP_RPM_Animation.
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