demo.readyplayer.me
domain. Please note that it’s now allowed to use it for public projects.ENGINE_VERSION/Plugins/Runtime
). Note that the Blueprint only version of the plugin is much larger as it includes all the generated binaries and other files. If you have any issues with installing into a Blueprint project please contact our support email or message us on the discord server. [PROJECT_NAME]/Plugins
folder. If there is no Plugins
folder, you will need to add it yourself. Then unzip the ReadyPlayerMe Unreal Plugin zip inside there, and you should see two new folders: ReadyPlayerMe and glTFRuntime.ENGINE_VERSION/Engine/Plugins
folder.
For example, your Engine/Plugins folder location will be something like:Program Files/Epic Games/[ENGINE_NUMBER]/Engine/Plugins
.Edit > Plugins
. You should see the ReadyPlayerMe and glTFRuntime plugins in there. Now tick the Enabled option for both, and now the plugins are ready to use..zip
file, if you are using an older or newer version of these dependencies, please backup your project before making changes.