Learn how to load 3D avatars, a render of an avatar, integrate the ready-to-use Avatar Creator, and animate your avatars.
Integration example using 3D avatars and the Avatar Creator in game.
In the Quickstart Guide you loaded your first 3D avatar into your development environment. Depending on your use case, you can load 3D full-body and half-body avatars, or 2D renders of an avatar, into your runtime environment, or save them in your project, for example, to use for NPCs.
You can get your own Avatar Creator subdomain and configure it for your game or app.
You can integrate the ready-to-use and customizable Avatar Creator directly into your game or app using a WebView or an iframe.
You can request avatars with multiple blend shapes (morph targets) for facial expressions. Ready Player Me supports Oculus LipSync Visimes, Apple ARKit, and additional Ready Player Me-specific blend shapes.