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Half-body (VR) avatar details

Materials, meshes, and rigs for half-body avatars.

Materials

Every avatar comes with PBR materials included. Half-body avatar can have the following matarials assigned to the corresponding mesh objects.
  • Wolf3D_Shirt
  • Wolf3D_Hair
  • Wolf3D_Beard
  • Wolf3D_Glasses
  • Wolf3D_Headwear
  • Wolf3D_Teeth
  • Wolf3D_Skin
  • Wolf3D_Eye
Example PBR shader of a shirt asset.

Meshes

Half-body avatars consist of multiple meshes.
  • EyeLeft
  • EyeRight
  • Wolf3D_Glasses
  • Wolf3D_Hair
  • Wolf3D_Hands
  • Wolf3D_Head
  • Wolf3D_Shirt
  • Wolf3D_Beard
  • Wolf3D_Headwear
  • Wolf3D_Teeth

Skeleton Structure

The half-body (VR) avatar skeleton structure can be seen below. The skeleton root name is AvatarRoot.

Eye rotation

Eye rotation can be controlled via the LeftEye and RightEye bones.
Eye rotation controlled via RightEye and LeftEye bones.

Hands

By default, VR avatars include hands. This can be configured if you become a partner.

Downloads

You can create your VR half-body avatar via https://vr.readyplayer.me or try the below example asset.
rpm-avatar-vr-1.glb
4MB
Binary
Example half-body (VR) avatar exported from Ready Player Me