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ReadyPlayerMeStandardMorphGroup

Base data asset class for providing standard morph targets to the Avatar Config. For customization create a Blueprint data asset subclass.

Public Functions

Function
Returns
Description
GetTargets(TSet& Groups, TSet& Targets) const override { Groups = MorphTargetGroups; };
void
The selected morph target groups will be included in the avatar.
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Last modified 2mo ago
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