ReadyPlayerMeStandardMorphGroup
Base data asset class for providing standard morph targets to the Avatar Config. For customization create a Blueprint data asset subclass.
Function | Returns | Description |
---|---|---|
GetTargets(TSet& Groups, TSet& Targets)
const override { Groups = MorphTargetGroups; }; | void | The selected morph target groups will be included in the avatar. |
Last modified 7mo ago