Base data asset class that provides configuration for the avatar loader. For customization, create a Blueprint data asset subclass and modify the properties.
Mesh level of detail. High LOD is detailed but heavier work to load. Default: High.
Avatar Pose. T and A poses are supported by the SDK. In most cases. A Pose will be used.
Enable to merge all textures into a single texture. If enabled, avatar is rendered with a single draw call. Default: Disabled.
Set the max texture size. Default: 1024.
If set to true, the hands of the avatars will be included. This property applies only to half-body avatars. Default: True.
The selected morph targets (blend shapes) will be included in the avatar.
If set to true, the avatar will be compressed with the Draco mesh compression.
The selected morph target group (blend shapes) will be included in the avatar.