Ready Player Me full-body avatars are compatible with Mixamo animations. To download and use animations on full-body avatars follow these steps:
Go to www.mixamo.com and log in.
[PROJECT_NAME]/Plugins/ReadyPlayerMe/Resources/RPM_Animation_Reference.zip to Mixamo.
After Mixamo completes processing the animation target, pick an animation of your choice, and then click on the download button.
When the download settings dialogue shows up, select format as
FBX binary and skin as
Without Skin and finally, click on the download button.
Import the animation
.fbx file into your Unreal Engine Project and in the FBX Import Options window click on the Skeleton property
Set the skeleton to our preconfigured
Lastly hit Import to begin loading the animation into the project.
Once imported you can add it to an animation blueprint of your own or add it to our example blueprint