Download our latest version of the Ready Player Me Unreal Engine 4 plugin from our Unreal Plugin Download page. Once downloaded there are 2 ways to install the plugin.
You can add the plugin to a particular project, unlike the Engine Install, this means that you will need to add the plugin to all projects individually. To add the plugin to an Unreal project navigate to
[PROJECT_NAME]/Plugins folder. If there is no
Plugins folder you will need to add it yourself. Then unzip the ReadyPlayerMe Unreal Plugin zip inside there and you should see two new folders: ReadyPlayerMe and glTFRuntime.
Alternatively, you can add the plugin to a particular engine version you have installed on your computer meaning that it will be available to any Unreal project you open using that engine version. To do this navigate to
Program Files/Epic Games/[ENGINE_NUMBER]/Engine/Plugins. Once there unzip the Ready Player Me plugin zip and you should see two new folders: ReadyPlayerMe and glTFRuntime.
Once you have installed the plugins using one of the above methods open up your Unreal Project.
With your project open, use the top toolbar and navigate to
Edit > Plugins. You should see the ReadyPlayerMe and glTFRuntime plugins in there. Now tick the Enabled option for both and now the plugins are ready to use.
Show Plugin Content In Editor
Lastly if you do not see the ReadyPlayerMe plugin content in the Content Browser you need to click the View Options button on the bottom corner and click Show Plugin Content as shown in the picture below
All dependencies are already included in the
.zip file, if you are using an older or newer version of these dependencies please backup your project before making changes.
For further information on the glTFRuntime plugin, you can find their documentation here.
A big thank you to Roberto De Ioris for providing this amazing glTFRuntime plugin for free and also providing support to all the users. We encourage anybody using this plugin to consider purchasing glTFRuntime from the Unreal Marketplace and help support its development.