When you've provided a subdomain on https://yourappname.readyplayer.me, the following parameters can be configured upon request.
Specify the user interface theme.
Specifies whether Ready Player Me displays and exports half-body or full-body avatars.
Whether the exported avatars should include hand models or not. Applicable only to half-body avatars.
Hands are enabled
Hands are disabled
Whether the full-body avatars should be exported in T-pose. Applicable only to full-body avatars.
Avatars are exported in T-pose
Avatars are exported in A-pose
Specifies which facial animation blend shapes are included on the exported avatars.
A list of supported facial animation blend shapes can be seen below.
// Visemes compatible with Oculus LipSync SDKviseme_silviseme_PPviseme_FFviseme_THviseme_DDviseme_kkviseme_CHviseme_SSviseme_nnviseme_RRviseme_aaviseme_Eviseme_Iviseme_Oviseme_U// Blend shapes compatible with Apple ARKitbrowDownLeftbrowDownRightbrowInnerUpbrowOuterUpLeftbrowOuterUpRighteyeSquintLefteyeSquintRighteyeWideLefteyeWideRightjawForwardjawLeftjawRightmouthFrownLeftmouthFrownRightmouthPuckermouthShrugLowermouthShrugUppernoseSneerLeftnoseSneerRightmouthLowerDownLeftmouthLowerDownRightmouthLeftmouthRightcheekPuffcheekSquintLeftcheekSquintRightjawOpenmouthClosemouthFunnelmouthDimpleLeftmouthDimpleRightmouthStretchLeftmouthStretchRightmouthRollLowermouthRollUppermouthPressLeftmouthPressRightmouthUpperUpLeftmouthUpperUpRightmouthSmileLeftmouthSmileRighteyeBlinkLefteyeBlinkRight// Additional blend shapesmouthOpenmouthSmileeyesClosedeyesLookUpeyesLookDown
Create avatars with 2048x2048px atlas size.
Create avatars with 1024x1024px atlas size.
When enabled, the meshes and textures of the avatars are merged together and a texture atlas at a specified resolution is generated.
The resulting avatar includes 1 mesh and 1 material and can be rendered in 1 draw call.
In case any transparent objects are present, additional
Wolf3D_Avatar_Transparent object and material are included and avatar is rendered at 2 draw calls.
Avatars that do not have transparent objects
Wolf3D_Avatar(mesh and material)
Avatars that include transparent objects (i.e. glasses with transparent lenses)
Wolf3D_Avatar (mesh and material)
Wolf3D_Avatar_Transparent (mesh and material)
This setting overrides the texture LODs setting.
The atlases are generated for diffuse and normal channels of the PBR materials included.
Affects the texture resolution of the exported avatars. Applicable currently only to half-body avatars.
This setting is not applicable when texture atlasing is turned on.
Highest texture resolution
Medium texture resolution
LOD 2 (default)
Lowest texture resolution
The texture resolutions apply to all PBR channels (diffuse, normal, roughness, specular).
LOD 0 (px)
LOD 1 (px)
LOD 2 (px)
Mesh LOD support is coming soon!