Avatar configuration and settings
When you've provided a partner subdomain on https://yourappname.readyplayer.me, the following parameters can be configured upon request.

Theme settings

Theme

Specify the user interface theme.
Options
Light (default)
Dark
Light and dark themes of Ready Player Me

Avatar model settings

Body type

Specifies whether Ready Player Me displays and exports half-body or full-body avatars.
Options
Description
Example
Half-body (VR)
Half-body avatars suitable for various VR applications.
Full-body
Full-body avatars for games & VR.

Avatar hands

Whether the exported avatars should include hand models or not. Applicable only to half-body avatars.
Options
Description
True (default)
Hands are enabled
False
Hands are disabled

Avatar export pose

Whether the full-body avatars should be exported in T-pose. Applicable only to full-body avatars.
Options
Description
T-pose
Avatars are exported in T-pose
A-pose (default)
Avatars are exported in A-pose

Animation blend shapes

Specifies which facial animation blend shapes are included on the exported avatars.
Ready Player Me supports Oculus LipSync SDK and Apple ARKit standards.
A list of supported facial animation blend shapes can be seen below.
1
// Visemes compatible with Oculus LipSync SDK
2
3
viseme_sil
4
viseme_PP
5
viseme_FF
6
viseme_TH
7
viseme_DD
8
viseme_kk
9
viseme_CH
10
viseme_SS
11
viseme_nn
12
viseme_RR
13
viseme_aa
14
viseme_E
15
viseme_I
16
viseme_O
17
viseme_U
18
19
// Blend shapes compatible with Apple ARKit (52)
20
eyeBlinkLeft
21
eyeLookDownLeft
22
eyeLookInLeft
23
eyeLookOutLeft
24
eyeLookUpLeft
25
eyeSquintLeft
26
eyeWideLeft
27
eyeBlinkRight
28
eyeLookDownRight
29
eyeLookInRight
30
eyeLookOutRight
31
eyeLookUpRight
32
eyeSquintRight
33
eyeWideRight
34
jawForward
35
jawLeft
36
jawRight
37
jawOpen
38
mouthClose
39
mouthFunnel
40
mouthPucker
41
mouthLeft
42
mouthRight
43
mouthSmileLeft
44
mouthSmileRight
45
mouthFrownLeft
46
mouthFrownRight
47
mouthDimpleLeft
48
mouthDimpleRight
49
mouthStretchLeft
50
mouthStretchRight
51
mouthRollLower
52
mouthRollUpper
53
mouthShrugLower
54
mouthShrugUpper
55
mouthPressLeft
56
mouthPressRight
57
mouthLowerDownLeft
58
mouthLowerDownRight
59
mouthUpperUpLeft
60
mouthUpperUpRight
61
browDownLeft
62
browDownRight
63
browInnerUp
64
browOuterUpLeft
65
browOuterUpRight
66
cheekPuff
67
cheekSquintLeft
68
cheekSquintRight
69
noseSneerLeft
70
noseSneerRight
71
tongueOut
72
73
// Additional blend shapes
74
75
mouthOpen
76
mouthSmile
77
eyesClosed
78
eyesLookUp
79
eyesLookDown
Copied!

LODs

Texture atlasing (enabled by default)

Texture atlas resolution
Options
Description
2048
Create avatars with 2048x2048px atlas size.
1024 (default)
Create avatars with 1024x1024px atlas size.
When enabled, the meshes and textures of the avatars are merged together and a texture atlas at a specified resolution is generated.
The resulting avatar includes 1 mesh and 1 material and can be rendered in 1 draw call.
In case any transparent objects are present, additional Wolf3D_Avatar_Transparent object and material are included and avatar is rendered at 2 draw calls.
Avatars that do not have transparent objects
  • Wolf3D_Avatar(mesh and material)
Avatars that include transparent objects (i.e. glasses with transparent lenses)
  • Wolf3D_Avatar (mesh and material)
  • Wolf3D_Avatar_Transparent (mesh and material)
Texture atlas examples:
Texture atlas ON for half-body avatar
Texture atlas OFF for half-body avatar
Texture atlas ON for full-body avatar
Texture atlas OFF for full-body avatar
This setting overrides the texture LODs setting.
The atlases are generated for diffuse and normal channels of the PBR materials included.

Texture LODs

Affects the texture resolution of the exported avatars. Applicable currently only to half-body avatars.
This setting is not applicable when texture atlasing is turned on.
Options
Description
LOD 0
Highest texture resolution
LOD 1
Medium texture resolution
LOD 2 (default)
Lowest texture resolution
The texture resolutions apply to all PBR channels (diffuse, normal, roughness, specular).
Texture
LOD 0 (px)
LOD 1 (px)
LOD 2 (px)
Face
2048
1024
512
Eyes
512
256
128
Shirt
1024
512
256
Hair
512
512
256
Glasses
256
256
128
Beard (mesh)
512
256
256
Headwear
512
512
256

Mesh LODs

Mesh LOD support is coming soon!
Last modified 12d ago