Oculus OVR LipSync

Using Oculus Lipsync

Both half-body (VR) and full-body Ready Player Me avatars come with a blend shape based facial rig supporting Oculus Lipsync API. All avatars have viseme blend shapes required for real-time audio-based facial animation.
This makes it possible to build applications with Ready Player Me avatars which utilise real-time facial animation based on audio input.
Available Oculus Lipsync compatible blend shapes visemes can be found at
Last modified 1mo ago
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