Try Me! for UE Blueprint

Create an avatar and add it to a demo level in a Blueprint project in Unreal Engine.
Take about 20 minutes to create an avatar, download the SDK for UE, and import your avatar into a provided demo level.

What you need

  • Make sure you have UE 4.25, 4.26, or 4.27 or UE 5 available.
  • You need an avatar URL. If you don't have an avatar and an avatar URL, create one now at Try Me! Create an Avatar.
We recommend you try the SDK with a C++ project or a Blueprint project that you've converted to C++. The Blueprint only version of the plugin is much larger as it includes all the generated binaries and other files.

Bring you avatar into Unreal Engine

  1. 1.
    Download the latest version of the Unreal SDK for Blueprint projects. This is a zip file with a name similar to BP_ReadyPlayerMe_Unreal_....
  2. 2.
    Extract the contents of the downloaded Zip file in a convenient location.
  3. 3.
    In a file explorer, navigate to your Unreal Engine installation.
    • On PC, by default, this is Program Files/Epic Games/[ENGINE_NUMBER].
    • On Mac, by default, this is /Users/Shared/EpicGames/UE_[version].
  4. 4.
    Copy the plugin folders ReadyPlayerMe and glTFRuntime into the ENGINE_VERSION/Engine/Plugins folder.
  5. 5.
    Start or restart UE and open your Blueprint Project. There should be no errors.
  6. 6.
    From the top toolbar, select Edit > Plugins.
  7. 7.
    Use the search bar to find each plugin, and if necessary, check the Enabled option.
  8. 8.
    Restart Unreal Engine.
  9. 9.
    In the Content Browser, make sure that in Settings (UE4 View Options) the Show Plugin Content and Show Engine Content options are both checked.
  10. 10.
    Find the plugins in the Content Browser.
  11. 11.
    Go to Ready Player Me Content > Maps.
  12. 12.
    Double-click the RPM_Demo to open it.
  13. 13.
    Click Play and wait for the demo to compile and render the sample avatars.
  14. 14.
    In the World Outliner, click the BP_RPM_Actor.
  15. 15.
    In Details, look for the ReadyPlayerMeComponent.
  16. 16.
    Then look for the Ready Player Me panel.
  17. 17.
    Replace the URL Shortcode with your saved URL.
  18. 18.
    Click Play and you should see your own Ready Player Me Avatar in the demo level.
If you are having trouble creating your project, see Troubleshooting for straitghtforward solutions.
Learn more about the Ready Player Me Unreal Engine SDK.
Contact us to become a Partner and use avatars like this one in your worlds.