Asset Creation Guide
  • Asset Creation
    • Overview
      • FAQ
    • Templates
    • Materials and Textures
    • Modeling guidelines
      • Requirements / Conventions
    • Skinning and testing
      • Visage Tool
      • Mixamo
      • WIP - Skinning in Blender
    • Submitting a design
  • Reference
    • Face
      • Hairstyle
      • Glasses
      • Facial hair
      • Headwear
      • Facepaint
      • Facewear
      • Eyebrows
    • Hero Character
    • RPM Catalogue
      • Logo on t-shirt or hoodie
  • Validation
    • Validation tool for Blender
    • Validation checks
      • Hierarchy/Objects
        • Check: Naming conventions
        • Check: Object mode
        • Check: Parent name
        • Check: Object children
        • Check: Transforms
      • Mesh validations
        • Check: UV Map Name
        • Check: UV Map Range
        • Check: UV Map Count
        • Check: Mesh Triangle Count
        • Check: Vertex Colors
        • Check: Skinning
        • Check: Armature
      • Skinning validations
        • Check: Rig Count
        • Check: Bone Names
        • Check: Skin Weight Normalization
        • Check: Skin Weight Influences Count
        • Check: Skin Weight Valid Bones
      • Materials validation
        • Check: Backface Culling
        • Check: Material Nodes
        • Check: Material Base Color
        • Check: Material Specular
      • Texture map validations
        • Check: Texture Wrapping
        • Check: Texture Color Space
        • Check: Texture Node Name
        • Check: Texture Path
        • Check: Texture Format
        • Check: Texture Metalness
        • Check: Texture Albedo
        • Check: Texture Embedding
      • Animations
        • Animation
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On this page
  • Guidelines for assets
  • Materials & Texture Maps
  • Validation
  • Submitting assets
  1. Reference
  2. Face

Facial hair

Ready Player Me Avatars can have facial hair.

PreviousGlassesNextHeadwear

Last updated 1 year ago

Guidelines for assets

Your asset must fit the

You can create facial hair that is texture-only, or mesh-based facial hair.

Facial hair technical requirements

Texture-only based facial hair

File Type: PNG

File Name: beard-partnername-*-mask.png

Resolution: max. 2048x2048

Mesh based facial hair

File Type: GLB

File Size: max 2.5 Mb

Triangle Count: max. 1000

Mesh Name: Wolf3D_Beard

Material Name: Wolf3D_Beard

Basecolor Map: No

The color of the facial hair will be set by the user during avatar creation.

Normal Map: Optional.

Name: e.g. beard-partnername-01-N.jpg

Mask: Optional

Vertex Colors: No

Skinning Facial Hair Meshes

To fit a facial hair assetAsset Name

beard-partnername-*

where:

  • beard - the type of asset

  • partnername - a name that associates the asset to your company. Only letters, no special characters, all lower case.

  • ***** - number of variations, always 2 digits (01, 02, 03, ...)

Materials & Texture Maps

See Materials and Textures.

Validation

You must validate your assets before submitting them.

Submitting assets

Submitting a design
Modeling Guidelines
UV Mapping Guidelines
Texture Baking
Validation
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