Facial hair

Ready Player Me Avatars can have facial hair.

Guidelines for assets

You can create facial hair that is texture-only, or mesh-based facial hair.

Facial hair technical requirements

Texture-only based facial hair

File Type: PNG

File Name: beard-partnername-*-mask.png

Resolution: max. 2048x2048

Mesh based facial hair

File Type: GLB

File Size: max 2.5 Mb

Triangle Count: max. 1000

Mesh Name: Wolf3D_Beard

Material Name: Wolf3D_Beard

Basecolor Map: No

The color of the facial hair will be set by the user during avatar creation.

Normal Map: Optional.

Name: e.g. beard-partnername-01-N.jpg

Mask: Optional

Vertex Colors: No

Skinning Facial Hair Meshes

To fit a facial hair assetAsset Name

beard-partnername-*

where:

  • beard - the type of asset

  • partnername - a name that associates the asset to your company. Only letters, no special characters, all lower case.

  • ***** - number of variations, always 2 digits (01, 02, 03, ...)

Materials & Texture Maps

See Materials and Textures.

Validation

You must validate your assets before submitting them.

pageValidation tool for Blender

Submitting assets

pageSubmitting a design

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