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  • Description
  • Automatic fix
  • Manual Fix
  • Properties
  1. Validation
  2. Validation checks
  3. Hierarchy/Objects

Check: Transforms

Version 0.1.0, Latest: 15/06/2022

PreviousCheck: Object childrenNextMesh validations

Last updated 2 years ago

Severity: Warning

Error messages:

Location of objects must be (0.0, 0.0, 0.0). Found <x, y, z> instead.

Delta location of objects must be (0.0, 0.0, 0.0). Found <x, y, z> instead.

Rotation of objects must be (0.0, 0.0, 0.0). Found <x, y, z> instead.

Delta rotation of objects must be (0.0, 0.0, 0.0). Found <x, y, z> instead.

Scale of objects must be (1.0,1.0, 1.0). Found <x, y, z> instead.

Delta scale of objects must be (1.0,1.0, 1.0). Found <x, y, z> instead.

Description

The object has non-neutral transforms.

Within a Blender file, there should be neutral as well.

Objects with non-neutral transforms may lead to unexpected behavior.

The object should have neutral . That means its is in the center of the world’s coordinate system without any rotation or scale.

Automatic fix

Not available.

Manual Fix

  • Clear Transform. Reset the transforms by transforming the object into a neutral state.

  • Apply Transforms. Apply all transformations (Location, Rotation, Scale) to an object. The object is unchanged, only its pivot is set to a neutral state.

Transform
x ,y, z

Location

0.0, 0.0, 0.0

Rotation

0.0, 0.0, 0.0

Scale

1.0, 1.0, 1.0

Properties

Hosts: Blender, AVT

Types: Object, Rig

Delta Transforms
transforms
pivot (aka origin)