Asset Creation Guide
  • Asset Creation
    • Overview
      • FAQ
    • Templates
    • Materials and Textures
    • Modeling guidelines
      • Requirements / Conventions
    • Skinning and testing
      • Visage Tool
      • Mixamo
      • WIP - Skinning in Blender
    • Submitting a design
  • Reference
    • Face
      • Hairstyle
      • Glasses
      • Facial hair
      • Headwear
      • Facepaint
      • Facewear
      • Eyebrows
    • Hero Character
    • RPM Catalogue
      • Logo on t-shirt or hoodie
  • Validation
    • Validation tool for Blender
    • Validation checks
      • Hierarchy/Objects
        • Check: Naming conventions
        • Check: Object mode
        • Check: Parent name
        • Check: Object children
        • Check: Transforms
      • Mesh validations
        • Check: UV Map Name
        • Check: UV Map Range
        • Check: UV Map Count
        • Check: Mesh Triangle Count
        • Check: Vertex Colors
        • Check: Skinning
        • Check: Armature
      • Skinning validations
        • Check: Rig Count
        • Check: Bone Names
        • Check: Skin Weight Normalization
        • Check: Skin Weight Influences Count
        • Check: Skin Weight Valid Bones
      • Materials validation
        • Check: Backface Culling
        • Check: Material Nodes
        • Check: Material Base Color
        • Check: Material Specular
      • Texture map validations
        • Check: Texture Wrapping
        • Check: Texture Color Space
        • Check: Texture Node Name
        • Check: Texture Path
        • Check: Texture Format
        • Check: Texture Metalness
        • Check: Texture Albedo
        • Check: Texture Embedding
      • Animations
        • Animation
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  1. Validation

Validation checks

PreviousValidation tool for BlenderNextHierarchy/Objects

Last updated 2 years ago

Validation checks are part of the for 3D assets on Ready Player Me. Their purpose is to make sure to deliver technically correct and compatible assets to applications that use Ready Player Me.

The documentation of the individual checks will give you a short description of the problem they address, and give some guidance on how to fix the issue. You’ll find a more in-depth description of each issue in the Further Reading sections of the individual checks.

Checks that fail have different levels of severity.

Severity : Error

Severity : Warning

Severity : Visual Imperfection

Problems marked as Error can cause crashes or failures to load the asset. A Warning is addressing an issue that can lead to unexpected behavior or appearance of an asset. They should still be fixed to produce a high-quality, performant asset.

The validation checks can be categorized as relating to different components of an asset, namely :

Hierarchy/Objects

Meshes

Skinning

Materials
Texture Maps
Animations

technical quality control
Naming Conventions
Object Mode
Validate Parent Name
Object Children
Transforms
Mesh Triangle Count
UV Map Count
UV Map Name
UV Map Range
Vertex Colors
Rig Count
Bone Names
Skin Weight Normalization
Skin Weight Influences Count
Backface Culling
Material Nodes
Material Base Color
Material Specular
Texture Wrapping
Texture Color Space
Texture Path
Texture Embedding
Texture Format
Texture Metalness
Texture Albedo
Animation