Check: UV Map Range

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Error message: UVs must be confined to the 0-1 UV space.

Description

UVsarrow-up-right were found to lie outside the 0-1 range of UV coordinate space.

This can lead to unexpected results when an avatar with merged materials via texture atlasing is requested from Ready Player Me.

This can also cause unexpected results when the Extension setting of an Image Texture Nodearrow-up-right is set to Extend or Clip.

Ready Player Assets use non-tiling textures.

Having all UVs in the 0-1 range of UV space is necessary for the texture atlasingarrow-up-right to work correctly.

Automatic fix

Not available.

Manual fix

Right click -> Select Vertices outside the 0-1 UV space range.

Select vertices associated with UVs that are outside the 0-1 UV space range.

Rearrange UVs to fit within the UV space that goes from (u:0, v:0) to (u:1, v:1).

Tips

Properties

Hosts: Blender

Types: Mesh

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