Check: Texture Wrapping

Version:

Severity: Warning

Error Message: Found Repeat texture wrapping mode.

Description

Wrapping modes define how to handle texture coordinates that are negative or greater than or equal to 1.0. glTF supports different wrapping modes. In Blender, they are set in the Image Texture shader nodes. Ready Player Me assets don’t use tileable textures and UV coordinates are therefore confined to the 0-1 UV range. When the wrap mode is set to Repeat, MIP mapping filters could cause color from one side of the UV space to bleed into the other side by wrapping around. By setting the wrapping mode to Clip/Clamp to edge, texture coordinates with values outside the 0-1 UV range are clamped to the closest existing image texel at the edge. MIP mapping filters also respect that setting and create MIP levels accordingly.

Automatic Fix

Set texture wrapping modes to Clip/Clamp to edge for texture maps.

Manual Fix

Not necesssary.

Properties

Hosts: Blender

Types: Texture

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