Check: Texture Wrapping
Version:
Last updated
Version:
Last updated
Severity: Warning
Wrapping modes define how to handle texture coordinates that are negative or greater than or equal to 1.0. . In Blender, they are set in the . Ready Player Me assets don’t use tileable textures and UV coordinates are therefore . When the wrap mode is set to Repeat, filters could cause color from one side of the UV space to bleed into the other side by wrapping around. By setting the wrapping mode to Clip/Clamp to edge, texture coordinates with values outside the 0-1 UV range are clamped to the closest existing image texel at the edge. MIP mapping filters also respect that setting and create MIP levels accordingly.
Set texture wrapping modes to Clip/Clamp to edge for texture maps.
Not necesssary.
Hosts: Blender
Types: Texture