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  • Validation
    • Validation tool for Blender
    • Validation checks
      • Hierarchy/Objects
        • Check: Naming conventions
        • Check: Object mode
        • Check: Parent name
        • Check: Object children
        • Check: Transforms
      • Mesh validations
        • Check: UV Map Name
        • Check: UV Map Range
        • Check: UV Map Count
        • Check: Mesh Triangle Count
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        • Check: Skinning
        • Check: Armature
      • Skinning validations
        • Check: Rig Count
        • Check: Bone Names
        • Check: Skin Weight Normalization
        • Check: Skin Weight Influences Count
        • Check: Skin Weight Valid Bones
      • Materials validation
        • Check: Backface Culling
        • Check: Material Nodes
        • Check: Material Base Color
        • Check: Material Specular
      • Texture map validations
        • Check: Texture Wrapping
        • Check: Texture Color Space
        • Check: Texture Node Name
        • Check: Texture Path
        • Check: Texture Format
        • Check: Texture Metalness
        • Check: Texture Albedo
        • Check: Texture Embedding
      • Animations
        • Animation
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  • Description
  • Automatic Fix
  • Manual Fix
  • Properties
  1. Validation
  2. Validation checks
  3. Materials validation

Check: Material Nodes

Version:

PreviousCheck: Backface CullingNextCheck: Material Base Color

Last updated 2 years ago

Severity: Warning

Error message: Materials must use shader nodes.

Description

The in Blender does not use .

rely on the Use Nodes setting to be enabled for the material.

Automatic Fix

Enables the Use Nodes setting of the .

Manual Fix

Not necessary. See automatic fix.

Properties

Hosts: Blender

Types: Material

material
shader nodes
Export of materials to the GLB format
material