Skinning and testing
Make sure your designs work when the model moves.
Last updated
Make sure your designs work when the model moves.
Last updated
Use the provided static and animated to skin and test your outfits.
Be aware that the final outfit must use the exact armature as we provide in the template. Don't transform or rename the bones and don't add additional bones. Don't add new vertex groups.
You can test the deformation of your outfit GLB file using the Visage Tool
You can test your outfit deformation in the browser, using Mixamo
Or you can test and adjust the WIP - Skinning in Blender