Check: Skin Weight Valid Bones
Last updated
Last updated
Severity : Error
Validate that skin weights per vertex are applied only to valid bones. The weights should not have any other bones influences than the ones from the valid ARMATURE. Having weights assigned to neutral bones or other bones than the valid ones in the Armature, will create artefact
None
Skin it only to the provided by RPM
Hosts: Blender
Types: Mesh