Check: Skin Weight Valid Bones
Severity : Error
Description
Validate that skin weights per vertex are applied only to valid bones. The weights should not have any other bones influences than the ones from the valid ARMATURE. Having weights assigned to neutral bones or other bones than the valid ones in the Armature, will create artefact
Automatic Fix
None
Manual Fix :
Skin it only to the armature provided by RPM
Properties
Hosts: Blender
Types: Mesh
Last updated