Eyebrows
Ready Player Me avatars can have different eyebrows.
Last updated
Ready Player Me avatars can have different eyebrows.
Last updated
Your asset must fit the #head-template
The eyebrow map has to match the UV layout of the head mesh.
Asset name: eyebrow-”subcategory”-*-mask.png
File type: PNG
Resolution: 1024x1024
Basecolor map: Required, with transparency
Normal nap: No
Roughness map: No
Metalness map: No
eyebrow-"subcategory"-*-mask.png
Example: eyebrow-mycompany-01-mask.png
where:
eyebrows - the type of asset
"subcategory" - a subdivision that has common differentiating characteristics within a larger category. For example, cateye; bushy
***** - number of texture variations, always 2 digits (01, 02, 03, ...)