Eyebrows
Ready Player Me avatars can have different eyebrows.
Guidelines for assets
UV Layout
The eyebrow map has to match the UV layout of the head mesh.
Technical Requirements
Asset name: eyebrow-”subcategory”-*-mask.png
File type: PNG
Resolution: 1024x1024
Basecolor map: Required, with transparency
Normal nap: No
Roughness map: No
Metalness map: No
Asset Name
eyebrow-"subcategory"-*-mask.png
Example: eyebrow-mycompany-01-mask.png
where:
eyebrows - the type of asset
"subcategory" - a subdivision that has common differentiating characteristics within a larger category. For example, cateye; bushy
***** - number of texture variations, always 2 digits (01, 02, 03, ...)
Materials & Texture Maps
Last updated