Eyebrows

Ready Player Me avatars can have different eyebrows.

Guidelines for assets

UV Layout

The eyebrow map has to match the UV layout of the head mesh.

Technical Requirements

Asset name: eyebrow-”subcategory”-*-mask.png

File type: PNG

Resolution: 1024x1024

Basecolor map: Required, with transparency

Normal nap: No

Roughness map: No

Metalness map: No

Asset Name

eyebrow-"subcategory"-*-mask.png

Example: eyebrow-mycompany-01-mask.png

where:

  • eyebrows - the type of asset

  • "subcategory" - a subdivision that has common differentiating characteristics within a larger category. For example, cateye; bushy

  • ***** - number of texture variations, always 2 digits (01, 02, 03, ...)

Materials & Texture Maps

See Materials and Textures.

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