Ready Player Me avatars can have different eyebrows.
Modeling Guidelines
UV Mapping Guidelines
Texture Baking
Your asset must fit the Templates
The eyebrow map has to match the UV layout of the head mesh.
Asset name: eyebrow-”subcategory”-*-mask.png
File type: PNG
Resolution: 1024x1024
Basecolor map: Required, with transparency
Normal nap: No
Roughness map: No
Metalness map: No
eyebrow-"subcategory"-*-mask.png
Example: eyebrow-mycompany-01-mask.png
where:
eyebrows - the type of asset
"subcategory" - a subdivision that has common differentiating characteristics within a larger category. For example, cateye; bushy
***** - number of texture variations, always 2 digits (01, 02, 03, ...)
See Materials and Textures.
Last updated 2 years ago