Check: Backface Culling
Version:
Last updated
Version:
Last updated
Severity: Warning
The material has disabled.
Materials need [backface culling]( enabled. This makes avatars quicker and more efficient by reducing the number of triangles the program needs to draw.
In case you need a double-sided material for some parts of your mesh, model the backside.
If you need all of the backfacing triangles to be visible, you can leave .
Enables Backface Culling.
In the Validator, right-click: Enable Backface Culling.
Hosts: Blender
Types: Material