Check: Backface Culling
Version:
Last updated
Version:
Last updated
Severity: Warning
Error message: Materials should have backface culling enabled.
The material has backface culling disabled.
Materials need [backface culling](https://en.wikipedia.org/wiki/Back-face_culling#:~:text=In computer graphics%2C back-face,when projected onto the screen.) enabled. This makes rendering avatars quicker and more efficient by reducing the number of triangles the program needs to draw.
In case you need a double-sided material for some parts of your mesh, model the backside.
If you need all of the backfacing triangles to be visible, you can leave backface culling disabled.
Enables Backface Culling.
In the Validator, right-click: Enable Backface Culling.
Hosts: Blender
Types: Material