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    • Validation tool for Blender
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        • Check: UV Map Name
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        • Check: Rig Count
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        • Check: Backface Culling
        • Check: Material Nodes
        • Check: Material Base Color
        • Check: Material Specular
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        • Check: Texture Wrapping
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  • Description
  • Automatic Fix
  • Manual Fix
  • Properties
  1. Validation
  2. Validation checks
  3. Materials validation

Check: Backface Culling

Version:

PreviousMaterials validationNextCheck: Material Nodes

Last updated 2 years ago

Severity: Warning

Error message: Materials should have backface culling enabled.

Description

The material has disabled.

Materials need [backface culling]( enabled. This makes avatars quicker and more efficient by reducing the number of triangles the program needs to draw.

In case you need a double-sided material for some parts of your mesh, model the backside.

If you need all of the backfacing triangles to be visible, you can leave .

Automatic Fix

Enables Backface Culling.

Manual Fix

In the Validator, right-click: Enable Backface Culling.

Properties

Hosts: Blender

Types: Material

backface culling
https://en.wikipedia.org/wiki/Back-face_culling#:~:text=In computer graphics%2C back-face,when projected onto the screen.)
rendering
backface culling disabled