Visage Tool
Test the deformation of an exported GLB file using Visage
Last updated
Test the deformation of an exported GLB file using Visage
Last updated
How to test animations on Visage steps:
Click this to open the tool
Drag and drop into Visage your GLB file that includes your rigged and skinned asset
Drag and drop an animation GLB into Visage to apply it to the imported asset. You can find animation files on this
Example video: