Face

  1. Download the template used by Ready Player Me.

  2. Create and Skin your Accessory using that template.

  3. Validate the Accessory using our Blender-Tools script.

  4. Export the Accessory into glTF format (.GLB) without the HEAD model or any skeleton (Armature).

  5. Submit your outfit.

Face

After the modeling is finished, the file should be exported as .GLB with the initial unmodified skeletal mesh (Armature), the remaining parts of the body, and the outfit should be skinned to that skeletal mesh.

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