Face
Last updated
Last updated
Download the template used by Ready Player Me.
Validate the Accessory using our Blender-Tools script.
Export the Accessory into glTF format (.GLB) without the HEAD model or any skeleton (Armature).
Submit your outfit.
Everything designed for the face must be done on the template
: Mesh+Material
: Texture
After the modeling is finished, the file should be exported as .GLB with the initial unmodified skeletal mesh (Armature), the remaining parts of the body, and the outfit should be skinned to that skeletal mesh.