Face

  1. Download the templatearrow-up-right used by Ready Player Me.

  2. Create and Skin your Accessory using that templatearrow-up-right.

  3. Validate the Accessory using our Blender-Toolsarrow-up-right script.

  4. Export the Accessory into glTFarrow-up-right format (.GLB) without the HEAD model or any skeleton (Armature).

  5. Submit your outfit.

Face

Everything designed for the face must be done on the Templates template

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After the modeling is finished, the file should be exported as .GLB with the initial unmodified skeletal mesh (Armature), the remaining parts of the body, and the outfit should be skinned to that skeletal mesh.

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